luckadjusted
CFB Week 4 · 2026

Week 2 2026 · September 12, 2026

Grambling at TCU, Week 2 2026: who deserved to win?

TCU beat Grambling 63–7, and the replays back it up: with the way both teams actually played, TCU wins 10 of 10.

Before kickoff TCU was a 100% favorite.

Final

Grambling Tigers 7
TCU Horned Frogs 63

September 12, 2026 · Amon G. Carter Stadium · Closing line: TCU −44.5

Luck index 0 TCU about even · 0 Grambling

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Grambling wins 0, TCU wins 10.

  1. 1 GRAM 28 TCU 52
  2. 2 GRAM 24 TCU 59
  3. 3 GRAM 3 TCU 45
  4. 4 GRAM 3 TCU 49
  5. 5 GRAM 13 TCU 63
  6. 6 GRAM 10 TCU 65
  7. 7 GRAM 14 TCU 73
  8. 8 GRAM 3 TCU 66
  9. 9 GRAM 3 TCU 70
  10. 10 GRAM 10 TCU 84

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Grambling wins 0% of them, TCU 100%. The line is what actually happened: TCU by 56.

Show as a table
Final margin in the replaysShare of replays
Grambling by 17+0.0%
Grambling by 9–160.0%
Grambling by 1–80.1%
Level after regulation0.0%
TCU by 1–80.2%
TCU by 9–160.8%
TCU by 17+98.9%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

No play in this game swung win probability by luck.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +5.4 points to TCU: the final margin was TCU by 56, without the luck TCU by 50.6. Luck shares are the fitted ones (how much of each kind is luck).

Penalties: Grambling 5 for 30 yards, TCU 5 for 60 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q2 9:47 Pass Interference on Grambling, 10 yards 0% TCU +0.6 pts
Q2 8:46 Holding on Grambling, 9 yards 0% TCU +1.3 pts
Q2 8:16 Delay of Game on Grambling, 4 yards · pre-snap 0% TCU +0.6 pts
Q2 1:54 Personal Foul on Grambling, 2 yards 0% TCU +0.8 pts
Q3 4:20 Kick Catch Interference on TCU, 15 yards 0% GRAM +0.9 pts
Q3 2:51 Holding on TCU, 10 yards 0% GRAM +0.8 pts
Q3 0:18 Illegal Block on TCU, 10 yards 0% GRAM +0.6 pts
Q4 11:36 Pass Interference on TCU, 10 yards 0% GRAM +1.3 pts
Q4 7:58 False Start on Grambling, 5 yards · pre-snap 0% TCU +0.2 pts
Q4 7:36 Personal Foul on TCU, 15 yards 0% GRAM +0.9 pts

When it happened

TCU’s chance of winning

Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while TCU was ahead in it, below while Grambling was.
#WhenWhat happenedWin probability forNext drive
1 Q1 8:59 Grambling was stopped on 3rd & 23rd & 4th downs · 59% expected +0% TCU GRAM: Missed field goal
2 Q1 8:23 D. Alfaro had a 20-yard field goal blockedKicks · 94% expected for him +0% TCU GRAM: Punt
3 Q1 6:06 TCU was stopped on 3rd & 93rd & 4th downs · 35% expected +0% GRAM TCU: Punt
4 Q1 5:30 TCU converted 4th & 13rd & 4th downs · 80% expected +0% TCU TCU: Punt
5 Q1 4:36 TCU was stopped on 3rd & 103rd & 4th downs · 33% expected +0% GRAM TCU: Punt
6 Q1 1:25 Grambling was stopped on 3rd & 33rd & 4th downs · 58% expected +0% TCU GRAM: Punt
7 Q1 0:21 TCU fumbled and Grambling recoveredFumble bounces · loose balls are close to 50/50 +0% GRAM TCU: Touchdown
8 Q2 14:00 Grambling was stopped on 3rd & 63rd & 4th downs · 41% expected +0% TCU GRAM: Punt

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Grambling 0% · TCU 100%

Final margin
TCU by 56
Luck in points
5.4 for TCU
Luck-adjusted margin
TCU by 50.6
Replay with same day's form
Grambling 0% · TCU 100% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

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