Week 4 2026 · September 26, 2026
Part of this game's play-by-play is missing from the source: the plays on file account for 52 of the 59 points, so the replay rests on the plays there are.
Mercyhurst at Western Kentucky, Week 4 2026: who deserved to win?
Western Kentucky beat Mercyhurst 52–7, and the replays back it up: with the way both teams actually played, Western Kentucky wins 10 of 10.
Before kickoff Western Kentucky was a 99% favorite.
Final
| 7 | |
| 52 |
Replay with same day's form
Luck index 0 Western Kentucky about even · 0 Mercyhurst
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Mercyhurst wins 0, Western Kentucky wins 10.
- 1 MERC 17 WKU 31
- 2 MERC 14 WKU 35
- 3 MERC 0 WKU 24
- 4 MERC 0 WKU 28
- 5 MERC 0 WKU 31
- 6 MERC 7 WKU 42
- 7 MERC 0 WKU 38
- 8 MERC 7 WKU 49
- 9 MERC 3 WKU 48
- 10 MERC 0 WKU 52
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Mercyhurst wins 0% of them, Western Kentucky 100%. The line is what actually happened: Western Kentucky by 45.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Mercyhurst by 17+ | 0.0% |
| Mercyhurst by 9–16 | 0.0% |
| Mercyhurst by 1–8 | 0.2% |
| Level after regulation | 0.1% |
| Western Kentucky by 1–8 | 0.7% |
| Western Kentucky by 9–16 | 2.8% |
| Western Kentucky by 17+ | 96.3% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
Penalties: Mercyhurst 2 for 15 yards, Western Kentucky 0 for 0 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q3 1:49 | False Start on Mercyhurst, 5 yards, wiping out the play · pre-snap | +1% WKU +11.1 pts |
| Q4 4:15 | Holding on Mercyhurst, 10 yards | 0% WKU +0.4 pts |
When it happened
Western Kentucky’s chance of winning
Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 13:19 | Mercyhurst was stopped on 3rd & 63rd & 4th downs · 37% expected | +0% WKU | MERC: Punt |
| 2 | Q1 8:33 | Mercyhurst was stopped on 3rd & 103rd & 4th downs · 26% expected | +0% WKU | MERC: Punt |
| 3 | Q1 5:29 | Western Kentucky was stopped on 3rd & 33rd & 4th downs · 56% expected | +0% MERC | WKU: Field goal |
| 4 | Q1 4:56 | Western Kentucky converted 4th & 23rd & 4th downs · 64% expected | +0% WKU | WKU: Field goal |
| 5 | Q1 1:28 | Western Kentucky was stopped on 3rd & 173rd & 4th downs · 20% expected | +0% MERC | WKU: Field goal |
| 6 | Q1 0:12 | Mercyhurst was stopped on 3rd & 103rd & 4th downs · 26% expected | +0% WKU | MERC: Punt |
| 7 | Q2 11:15 | Mercyhurst was stopped on 3rd & 13rd & 4th downs · 75% expected | +0% WKU | MERC: Punt |
| 8 | Q3 1:49 | False Start on Mercyhurst, 5 yards, wiping out the playPre-snap flags | +1% WKU | WKU: Turnover |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Mercyhurst 0% · Western Kentucky 100%
- Final margin
- Western Kentucky by 45
- Luck in points
- 18.7 for Western Kentucky
- Luck-adjusted margin
- Western Kentucky by 26.3
- Replay with same day's form
- Mercyhurst 0% · Western Kentucky 100% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here. Part of this game's play-by-play is missing from the source: the plays on file account for 52 of the 59 points, so the replay rests on the plays there are.
Methodology and validation · All Week 4 2026 games ·
Mercyhurst ·
Western Kentucky
More from Week 4 2026
- Kennesaw State at Arkansas State ARST 17–14 · replay 56% for the winner
- Robert Morris at Buffalo BUF 31–28 · replay 63% for the winner
- Long Island University at Florida International FIU 20–3 · replay 72% for the winner
- New Mexico at New Mexico State UNM 42–18 · replay 95% for the winner
- Liberty at Coastal Carolina LIB 34–17 · replay 96% for the winner
- Middle Tennessee at Jacksonville State JXST 23–13 · replay 98% for the winner
- Missouri State at SMU SMU 34–24 · replay 99% for the winner
- Sam Houston at Texas Tech TTU 49–14 · replay 100% for the winner
- Stonehill at Ohio OHIO 35–7 · replay 100% for the winner
- Delaware at Virginia UVA 42–3 · replay 100% for the winner
- Army at Temple ARMY 21–17 · replay 9% for the winner
- Iowa at Michigan IOWA 20–19 · replay 13% for the winner