luckadjusted
CFB Week 4 · 2026

Week 4 2026 · September 25, 2026

Army at Temple, Week 4 2026: who deserved to win?

Army beat Temple 21–17, a result the replays rarely give: with the way both teams actually played, Temple wins 9 of 10. Luck ran its way: 3rd & 4th downs alone were worth 29 points of win probability to Army.

Army won on an off day: its defense played far below its usual level. In a fresh game against Temple it would win 53% of the time; with this day’s form, 9%. The numbers

Before kickoff Army was a 60% favorite. The biggest swing (Q4, 0:29 left): Temple was stopped on 4th & 2, worth 22 points of win probability to Army.

Final

Army Black Knights 21
Temple Owls 17

September 25, 2026 · Lincoln Financial Field · Closing line: Army −4

Luck index +91 Army very lucky · −91 Temple

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Army wins 1, Temple wins 9.

  1. 1 ARMY 14 TEM 7
  2. 2 ARMY 20 TEM 24
  3. 3 ARMY 14 TEM 21
  4. 4 ARMY 7 TEM 17
  5. 5 ARMY 14 TEM 28
  6. 6 ARMY 14 TEM 30
  7. 7 ARMY 17 TEM 35
  8. 8 ARMY 0 TEM 23
  9. 9 ARMY 0 TEM 27
  10. 10 ARMY 7 TEM 41

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

Army won on an off day

Its defense played far below its usual level. In a fresh game against Temple it would win 53% of the time; with this day’s form, 9%.

43 points apart for Army: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Army offenseEPA per play gained +0.23 +0.08 better by 0.15
Army defenseEPA per play allowed +0.30 +0.11 worse by 0.18
Temple offenseEPA per play gained +0.30 +0.13 better by 0.16
Temple defenseEPA per play allowed +0.23 +0.17 worse by 0.06

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Army wins 9% of them, Temple 91%, counting the 1% still level after regulation as half each. The line is what actually happened: Army by 4.

Show as a table
Final margin in the replaysShare of replays
Army by 17+0.9%
Army by 9–162.5%
Army by 1–86.0%
Level after regulation1.4%
Temple by 1–819.3%
Temple by 9–1619.2%
Temple by 17+50.7%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +13.5 points to Army: the final margin was Army by 4, without the luck Temple by 9.6. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • C. Hardin, 42 yds missed · 69% expected
  • C. Hardin, 29 yds made · 87% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Army 4 for 40 yards, Temple 6 for 37 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 14:28 False Start on Temple, 5 yards · pre-snap +1% ARMY +0.7 pts
Q1 9:33 Delay of Game on Temple, 5 yards · pre-snap +2% ARMY +1.2 pts
Q2 10:42 Holding on Temple, 10 yards +4% ARMY +1.5 pts
Q2 10:15 False Start on Temple, 5 yards · pre-snap +2% ARMY +0.7 pts
Q2 7:00 Personal Foul on Army, 15 yards +3% TEM +1.3 pts
Q2 4:51 Block Below the Waist on Temple, 2 yards 0% ARMY +0.1 pts
Q2 2:31 Holding on Army, 10 yards +3% TEM +1.3 pts
Q3 6:43 Encroachment on Army, 5 yards · pre-snap 0% TEM +1.1 pts
Q4 12:02 Holding on Army, 10 yards +13% TEM +3.0 pts
Q4 4:56 Holding on Temple, 10 yards +9% ARMY +1.3 pts

When it happened

Temple’s chance of winning

As low as 0% and as high as 70%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Temple was ahead in it, below while Army was.
#WhenWhat happenedWin probability forNext drive
1 Q2 8:20 C. Hardin missed a 42-yard field goalKicks · 69% expected for him +6% ARMY TEM: Punt
2 Q3 5:23 Army converted 4th & 43rd & 4th downs · 50% expected +9% ARMY ARMY: Touchdown
3 Q3 2:10 Army converted 3rd & 63rd & 4th downs · 42% expected +6% ARMY ARMY: Punt
4 Q4 12:02 Holding on Army, 10 yardsJudgment calls +13% TEM TEM: Field goal
5 Q4 7:42 Temple was stopped on 3rd & 63rd & 4th downs · 46% expected +6% ARMY TEM: Field goal
6 Q4 4:56 Holding on Temple, 10 yardsJudgment calls +9% ARMY ARMY: Touchdown
7 Q4 0:31 Temple was stopped on 3rd & 23rd & 4th downs · 70% expected +6% ARMY TEM: Turnover on downs
8 Q4 0:29 Temple was stopped on 4th & 23rd & 4th downs · 69% expected +22% ARMY –

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Army 5% · Temple 95%

Final margin
Army by 4
Luck in points
13.5 for Army
Luck-adjusted margin
Temple by 9.5
Replay with same day's form
Army 9% · Temple 91% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 4 2026 games · Army · Temple

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