luckadjusted
CFB Week 4 · 2026

Week 1 2025 · August 30, 2025

Merrimack at Kent State, Week 1 2025: who deserved to win?

Kent State beat Merrimack 21–17, and the replays lean its way: with the same day's form, it wins 6 of 10.

Before kickoff Kent State was a 64% favorite.

Final

Merrimack Warriors 17
Kent State Golden Flashes 21

August 30, 2025 · Dix Stadium · Closing line: Kent State −5.5

Luck index +37 Kent State lucky · −37 Merrimack

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Merrimack wins 4, Kent State wins 6.

  1. 1 MRMK 28 KENT 7
  2. 2 MRMK 41 KENT 27
  3. 3 MRMK 34 KENT 27
  4. 4 MRMK 31 KENT 28
  5. 5 MRMK 24 KENT 27
  6. 6 MRMK 10 KENT 17
  7. 7 MRMK 14 KENT 24
  8. 8 MRMK 3 KENT 17
  9. 9 MRMK 3 KENT 23
  10. 10 MRMK 7 KENT 34

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Merrimack wins 37% of them, Kent State 63%, counting the 4% still level after regulation as half each. The line is what actually happened: Kent State by 4.

Show as a table
Final margin in the replaysShare of replays
Merrimack by 17+8.8%
Merrimack by 9–1610.6%
Merrimack by 1–815.3%
Level after regulation4.5%
Kent State by 1–820.7%
Kent State by 9–1617.3%
Kent State by 17+22.9%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +2.3 points to Merrimack: the final margin was Kent State by 4, without the luck Kent State by 6.3. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • W. Hryszko, 27 yds missed · 88% expected
  • C. Thai, 26 yds made · 89% expected
  • C. Thai, 36 yds missed · 78% expected
  • C. Thai, 37 yds made · 76% expected
  • C. Thai, 45 yds made · 61% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Merrimack 9 for 95 yards, Kent State 7 for 65 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 14:57 False Start on Merrimack, 5 yards · pre-snap +1% KENT +0.6 pts
Q2 14:16 Penalty on Merrimack, 15 yards +3% KENT +1.6 pts
Q2 9:51 Illegal Formation on Kent State, 5 yards · pre-snap +2% MRMK +0.7 pts
Q2 7:31 Unsportsmanlike Conduct on Merrimack, 15 yards +4% KENT +1.7 pts
Q2 6:10 Unsportsmanlike Conduct on Merrimack, 15 yards +2% KENT +0.9 pts
Q2 2:17 False Start on Kent State, 5 yards · pre-snap +1% MRMK +0.4 pts
Q2 2:17 Delay of Game on Kent State, 5 yards · pre-snap +1% KENT +0.4 pts
Q2 0:57 Penalty on Merrimack, 10 yards +1% KENT +0.6 pts
Q2 0:57 Holding on Kent State, 10 yards +1% MRMK +0.5 pts
Q2 0:30 Face Mask on Kent State, 15 yards +4% MRMK +1.6 pts
Q3 14:53 Holding on Kent State, 20 yards +3% MRMK +1.2 pts
Q3 14:53 Delay of Game on Kent State, 5 yards · pre-snap +1% MRMK +0.4 pts
Q3 9:56 Penalty on Merrimack, 10 yards +1% KENT +0.6 pts
Q4 15:00 Illegal Formation on Merrimack, 5 yards · pre-snap +1% KENT +0.4 pts
Q4 7:59 Penalty on Merrimack, 15 yards +5% KENT +0.9 pts
Q4 7:59 False Start on Merrimack, 5 yards · pre-snap +3% KENT +0.6 pts

When it happened

Kent State’s chance of winning

As low as 35% and as high as 100%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Kent State was ahead in it, below while Merrimack was.
#WhenWhat happenedWin probability forNext drive
1 Q1 14:57 Merrimack was stopped on 3rd & 153rd & 4th downs · 23% expectedFalse Start on Merrimack, 5 yardsPre-snap flags +6% MRMK MRMK: Punt
2 Q1 1:43 W. Hryszko missed a 27-yard field goalKicks · 88% expected for him +7% MRMK KENT: Punt
3 Q2 7:31 Merrimack was stopped on 3rd & 93rd & 4th downs · 31% expectedUnsportsmanlike Conduct on Merrimack, 15 yardsJudgment calls +6% KENT MRMK: Punt
4 Q2 6:10 Kent State converted 3rd & 33rd & 4th downs · 52% expectedUnsportsmanlike Conduct on Merrimack, 15 yardsJudgment calls +6% KENT KENT: Touchdown
5 Q2 0:01 C. Thai made a 26-yard field goalKicks · 89% expected for him +7% KENT MRMK: Missed field goal
6 Q3 10:41 C. Thai missed a 36-yard field goalKicks · 78% expected for him +7% KENT MRMK: Field goal
7 Q4 8:38 Merrimack’s two-point try was good3rd & 4th downs · 46% expected +6% MRMK MRMK: Field goal
8 Q4 1:42 Merrimack was stopped on 4th & 153rd & 4th downs · 21% expected +6% KENT –

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Merrimack 14% · Kent State 86%

Final margin
Kent State by 4
Luck in points
2.3 for Merrimack
Luck-adjusted margin
Kent State by 6.3
Replay with same day's form
Merrimack 37% · Kent State 63% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 1 2025 games · Merrimack · Kent State

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