Week 1 2026 · September 5, 2026
Furman at Tennessee, Week 1 2026: who deserved to win?
Tennessee beat Furman 56–9, and the replays back it up: with the way both teams actually played, Tennessee wins 10 of 10.
Before kickoff Tennessee was a 100% favorite.
Final
| 9 | |
| 56 |
Replay with same day's form
Luck index 0 Tennessee about even · 0 Furman
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Furman wins 0, Tennessee wins 10.
- 1 FUR 31 TENN 43
- 2 FUR 10 TENN 31
- 3 FUR 14 TENN 40
- 4 FUR 21 TENN 52
- 5 FUR 0 TENN 35
- 6 FUR 7 TENN 45
- 7 FUR 13 TENN 55
- 8 FUR 7 TENN 54
- 9 FUR 14 TENN 66
- 10 FUR 13 TENN 73
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Furman wins 0% of them, Tennessee 100%. The line is what actually happened: Tennessee by 47.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Furman by 17+ | 0.0% |
| Furman by 9–16 | 0.0% |
| Furman by 1–8 | 0.3% |
| Level after regulation | 0.1% |
| Tennessee by 1–8 | 1.4% |
| Tennessee by 9–16 | 3.0% |
| Tennessee by 17+ | 95.3% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
No play in this game swung win probability by luck.
Penalties: Furman 5 for 45 yards, Tennessee 7 for 60 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 8:53 | False Start on Tennessee, 5 yards · pre-snap | 0% FUR +1.4 pts |
| Q1 3:07 | Holding on Tennessee, 10 yards | 0% FUR +0.4 pts |
| Q1 0:24 | Holding on Furman, 10 yards | 0% TENN +0.6 pts |
| Q1 0:24 | False Start on Furman, 5 yards · pre-snap | 0% TENN +0.6 pts |
| Q2 10:22 | Personal Foul on Tennessee, 15 yards | 0% FUR +1.6 pts |
| Q2 1:52 | Holding on Tennessee, 10 yards | 0% FUR +0.6 pts |
| Q2 0:35 | Holding on Furman, 8 yards | 0% TENN +1.1 pts |
| Q3 1:50 | Chop Block on Furman, 12 yards | 0% TENN +1.3 pts |
| Q4 14:47 | False Start on Tennessee, 5 yards · pre-snap | 0% FUR +0.6 pts |
| Q4 13:13 | Holding on Tennessee, 10 yards | 0% FUR +0.6 pts |
| Q4 11:24 | Holding on Furman, 10 yards | 0% TENN +0.6 pts |
| Q4 6:05 | Delay of Game on Tennessee, 5 yards · pre-snap | 0% FUR +0.6 pts |
When it happened
Tennessee’s chance of winning
Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 8:53 | Furman was stopped on 4th & 13rd & 4th downs · 75% expectedFalse Start on Tennessee, 5 yardsPre-snap flags | +0% TENN | FUR: Punt |
| 2 | Q1 7:35 | Tennessee was stopped on 3rd & 53rd & 4th downs · 49% expected | +0% FUR | TENN: Turnover on downs |
| 3 | Q1 6:19 | Furman converted 3rd & 43rd & 4th downs · 45% expected | +0% FUR | FUR: Punt |
| 4 | Q1 3:07 | Holding on Tennessee, 10 yardsJudgment calls | +0% FUR | FUR: Punt |
| 5 | Q1 1:05 | Tennessee was stopped on 3rd & 233rd & 4th downs · 19% expected | +0% FUR | TENN: Punt |
| 6 | Q2 0:35 | Holding on Furman, 8 yardsJudgment calls | +0% TENN | TENN: Touchdown |
| 7 | Q3 1:50 | Chop Block on Furman, 12 yardsJudgment calls | +0% TENN | TENN: Turnover |
| 8 | Q4 13:13 | Furman converted 3rd & 73rd & 4th downs · 31% expectedFurman’s two-point try failed3rd & 4th downs · 46% expectedHolding on Tennessee, 10 yardsJudgment calls | +0% TENN | FUR: Punt |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Furman 0% · Tennessee 100%
- Final margin
- Tennessee by 47
- Luck in points
- 3.1 for Furman
- Luck-adjusted margin
- Tennessee by 50.1
- Replay with same day's form
- Furman 0% · Tennessee 100% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.
Methodology and validation · All Week 1 2026 games ·
Furman ·
Tennessee
More from Week 1 2026
- The Citadel at Charlotte CIT 43–41 · replay 23% for the winner
- Louisville vs Ole Miss MISS 41–38 · replay 57% for the winner
- Baylor vs Auburn AUB 17–16 · replay 82% for the winner
- Austin Peay at Vanderbilt VAN 28–9 · replay 95% for the winner
- North Alabama at Arkansas ARK 31–14 · replay 98% for the winner
- Texas State at Texas TEX 59–7 · replay 98% for the winner
- East Carolina at Alabama ALA 48–10 · replay 99% for the winner
- UTEP at Oklahoma OU 51–0 · replay 99% for the winner
- Florida Atlantic at Florida FLA 66–21 · replay 99% for the winner
- Clemson at LSU LSU 51–10 · replay 100% for the winner
- Missouri State at Texas A&M TA&M 50–0 · replay 100% for the winner
- Kent State at South Carolina SC 57–0 · replay 100% for the winner