Week 1 2026 · September 3, 2026
Merrimack at Delaware, Week 1 2026: who deserved to win?
Delaware beat Merrimack 42–7, and the replays back it up: with the way both teams actually played, Delaware wins 10 of 10.
Before kickoff Delaware was a 98% favorite.
Final
| 7 | |
| 42 |
Replay with same day's form
Luck index 0 Delaware about even · 0 Merrimack
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Merrimack wins 0, Delaware wins 10.
- 1 MRMK 17 DEL 30
- 2 MRMK 17 DEL 38
- 3 MRMK 3 DEL 30
- 4 MRMK 6 DEL 37
- 5 MRMK 6 DEL 41
- 6 MRMK 3 DEL 41
- 7 MRMK 6 DEL 49
- 8 MRMK 9 DEL 55
- 9 MRMK 0 DEL 52
- 10 MRMK 3 DEL 61
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Merrimack wins 0% of them, Delaware 100%. The line is what actually happened: Delaware by 35.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Merrimack by 17+ | 0.0% |
| Merrimack by 9–16 | 0.0% |
| Merrimack by 1–8 | 0.1% |
| Level after regulation | 0.1% |
| Delaware by 1–8 | 0.4% |
| Delaware by 9–16 | 2.4% |
| Delaware by 17+ | 97.1% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
The kicks
How likely each kicker was to make that kick (his own record, the distance), and what happened.
- G. Bartolomeo, 45 yds missed · 63% expected
- T. Smack, 47 yds missed · 59% expected
- T. Smack, 26 yds blocked · 89% expected
Penalties: Merrimack 7 for 55 yards, Delaware 3 for 30 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 4:36 | Ineligible Downfield on Merrimack, 5 yards, wiping out the play | 0% DEL +2.0 pts |
| Q2 7:53 | Horse Collar Tackle on Delaware, 15 yards | 0% MRMK +1.6 pts |
| Q2 3:55 | Delay of Game on Merrimack, 5 yards · pre-snap | 0% DEL 0.0 pts |
| Q2 3:07 | Illegal Block on Merrimack, 10 yards | 0% DEL +0.6 pts |
| Q2 2:20 | Illegal Block on Delaware, 10 yards | 0% MRMK +0.6 pts |
| Q2 1:22 | Pass Interference on Merrimack, 15 yards | 0% DEL +0.2 pts |
| Q3 10:30 | Delay of Game on Merrimack, 5 yards · pre-snap | 0% DEL +3.6 pts |
| Q3 9:04 | Holding on Merrimack, 10 yards | 0% DEL +0.6 pts |
| Q4 7:55 | False Start on Merrimack, 5 yards · pre-snap | 0% DEL +0.8 pts |
| Q4 3:53 | False Start on Delaware, 5 yards · pre-snap | 0% MRMK +0.3 pts |
When it happened
Delaware’s chance of winning
Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 13:33 | Merrimack converted 3rd & 33rd & 4th downs · 56% expected | +0% MRMK | MRMK: Punt |
| 2 | Q1 4:36 | Ineligible Downfield on Merrimack, 5 yards, wiping out the playJudgment calls | +0% DEL | DEL: Missed field goal |
| 3 | Q1 2:52 | Merrimack converted 4th & 23rd & 4th downs · 64% expected | +0% MRMK | MRMK: Missed field goal |
| 4 | Q2 14:55 | G. Bartolomeo missed a 45-yard field goalKicks · 63% expected for him, 0 of 0 from 45+ before | +0% DEL | MRMK: Punt |
| 5 | Q2 10:34 | T. Smack missed a 47-yard field goalKicks · 59% expected for him, 0 of 0 from 45+ before | +0% MRMK | DEL: Punt |
| 6 | Q2 7:53 | Horse Collar Tackle on Delaware, 15 yardsJudgment calls | +0% MRMK | MRMK: Turnover |
| 7 | Q2 6:32 | Merrimack converted 3rd & 73rd & 4th downs · 36% expected | +1% MRMK | MRMK: Turnover |
| 8 | Q2 4:34 | Delaware converted 3rd & 103rd & 4th downs · 28% expected | +1% DEL | DEL: Touchdown |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Merrimack 0% · Delaware 100%
- Final margin
- Delaware by 35
- Luck in points
- 12.4 for Delaware
- Luck-adjusted margin
- Delaware by 22.6
- Replay with same day's form
- Merrimack 0% · Delaware 100% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.
Methodology and validation · All Week 1 2026 games ·
Merrimack ·
Delaware
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