luckadjusted
CFB Week 4 · 2026

Week 2 2026 · September 12, 2026

Howard at Indiana, Week 2 2026: who deserved to win?

Indiana beat Howard 55–0, and the replays back it up: with the way both teams actually played, Indiana wins 10 of 10.

Before kickoff Indiana was a 100% favorite.

Final

Howard Bison 0
Indiana Hoosiers 55

September 12, 2026 · Memorial Stadium (Bloomington, IN) · Closing line: Indiana −57.5

Luck index 0 Indiana about even · 0 Howard

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Howard wins 0, Indiana wins 10.

  1. 1 HOW 7 IU 23
  2. 2 HOW 7 IU 31
  3. 3 HOW 0 IU 28
  4. 4 HOW 13 IU 45
  5. 5 HOW 7 IU 42
  6. 6 HOW 0 IU 38
  7. 7 HOW 3 IU 45
  8. 8 HOW 7 IU 52
  9. 9 HOW 0 IU 49
  10. 10 HOW 0 IU 58

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Howard wins 0% of them, Indiana 100%. The line is what actually happened: Indiana by 55.

Show as a table
Final margin in the replaysShare of replays
Howard by 17+0.0%
Howard by 9–160.0%
Howard by 1–80.1%
Level after regulation0.2%
Indiana by 1–81.0%
Indiana by 9–163.1%
Indiana by 17+95.7%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

No play in this game swung win probability by luck.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +9.3 points to Indiana: the final margin was Indiana by 55, without the luck Indiana by 45.7. Luck shares are the fitted ones (how much of each kind is luck).

Penalties: Howard 7 for 51 yards, Indiana 2 for 15 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 12:03 False Start on Howard, 5 yards · pre-snap 0% IU +0.8 pts
Q1 5:08 False Start on Indiana, 5 yards · pre-snap 0% HOW +0.8 pts
Q2 14:06 Illegal Block on Howard, 10 yards 0% IU +0.6 pts
Q2 11:32 False Start on Howard, 5 yards · pre-snap 0% IU +0.9 pts
Q2 1:48 Unnecessary Roughness on Howard, 15 yards 0% IU +1.6 pts
Q2 1:43 Holding on Howard, 6 yards 0% IU +1.1 pts
Q2 1:42 Holding on Indiana, 10 yards, wiping out the play 0% HOW +4.0 pts
Q3 2:16 False Start on Howard, 5 yards · pre-snap 0% IU +1.5 pts
Q4 3:54 Delay of Game on Howard, 5 yards · pre-snap 0% IU +0.2 pts

When it happened

Indiana’s chance of winning

Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Indiana was ahead in it, below while Howard was.
#WhenWhat happenedWin probability forNext drive
1 Q1 12:56 Indiana converted 3rd & 13rd & 4th downs · 82% expected +0% IU IU: Touchdown
2 Q1 9:16 Howard was stopped on 3rd & 93rd & 4th downs · 28% expected +0% IU HOW: Punt
3 Q1 4:16 Indiana converted 3rd & 53rd & 4th downs · 40% expectedIndiana missed an extra pointKicks · extra points are made about 98% of the time +0% IU IU: Touchdown
4 Q1 3:39 Howard was stopped on 3rd & 103rd & 4th downs · 25% expected +0% IU HOW: Punt
5 Q1 0:38 Howard was stopped on 3rd & 93rd & 4th downs · 27% expected +0% IU HOW: Punt
6 Q2 14:15 Indiana was stopped on 3rd & 103rd & 4th downs · 33% expected +0% IU IU: Punt
7 Q2 13:06 Howard converted 3rd & 123rd & 4th downs · 22% expected +0% IU HOW: Punt
8 Q2 10:57 Howard was stopped on 3rd & 73rd & 4th downs · 33% expected +0% IU HOW: Punt

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Howard 0% · Indiana 100%

Final margin
Indiana by 55
Luck in points
9.3 for Indiana
Luck-adjusted margin
Indiana by 45.7
Replay with same day's form
Howard 0% · Indiana 100% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 2 2026 games · Howard · Indiana

More from Week 2 2026

Every week 2 game, 2026