luckadjusted
CFB Week 4 · 2026

Week 2 2026 · September 12, 2026

Duke at Illinois, Week 2 2026: who deserved to win?

Duke beat Illinois 31–27, but the replays lean toward Illinois: it takes 8 of 10 with the same day's form. Luck ran its way: 3rd & 4th downs alone were worth 16 points of win probability to Duke.

Before kickoff Illinois was a 65% favorite. The biggest swing (Q4, 9:38 left): Illinois was stopped on 4th & 2, worth 15 points of win probability to Duke.

Final

Duke Blue Devils 31
Illinois Fighting Illini 27

September 12, 2026 · Memorial Stadium (Champaign, IL) · Closing line: Illinois −6

Luck index +75 Duke very lucky · −75 Illinois

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Duke wins 2, Illinois wins 8.

  1. 1 DUKE 17 ILL 3
  2. 2 DUKE 17 ILL 14
  3. 3 DUKE 13 ILL 16
  4. 4 DUKE 28 ILL 33
  5. 5 DUKE 16 ILL 24
  6. 6 DUKE 14 ILL 26
  7. 7 DUKE 7 ILL 21
  8. 8 DUKE 7 ILL 24
  9. 9 DUKE 9 ILL 31
  10. 10 DUKE 17 ILL 45

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Duke wins 25% of them, Illinois 75%, counting the 5% still level after regulation as half each. The line is what actually happened: Duke by 4.

Show as a table
Final margin in the replaysShare of replays
Duke by 17+3.1%
Duke by 9–166.6%
Duke by 1–813.6%
Level after regulation4.9%
Illinois by 1–822.7%
Illinois by 9–1621.0%
Illinois by 17+28.1%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +3.0 points to Duke: the final margin was Duke by 4, without the luck Duke by 1. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • E. Moczulski, 51 yds made · 52% expected
  • E. Moczulski, 62 yds missed · 37% expected
  • E. Moczulski, 47 yds made · 60% expected
  • C. Salas, 39 yds made · 73% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Duke 9 for 82 yards, Illinois 7 for 86 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 12:47 Holding on Illinois, 10 yards +3% DUKE +2.0 pts
Q1 9:23 Holding on Illinois, 10 yards +1% DUKE +0.7 pts
Q1 8:49 Face Mask on Illinois, 12 yards +3% DUKE +1.5 pts
Q1 3:37 Holding on Duke, 10 yards +1% ILL +0.6 pts
Q1 0:56 Holding on Illinois, 25 yards +4% DUKE +2.3 pts
Q2 10:59 Unsportsmanlike Conduct on Duke, 15 yards +3% ILL +1.6 pts
Q2 4:49 Pass Interference on Duke, 3 yards +3% ILL +1.5 pts
Q3 14:27 Face Mask on Illinois, 15 yards +4% DUKE +1.6 pts
Q3 11:38 Offside on Illinois, 4 yards · pre-snap +6% DUKE +2.0 pts
Q3 6:21 Holding on Illinois, 10 yards +6% DUKE +1.8 pts
Q3 2:28 False Start on Duke, 5 yards · pre-snap +3% ILL +1.0 pts
Q3 1:47 Holding on Duke, 10 yards +5% ILL +1.4 pts
Q3 1:26 Holding on Duke, 10 yards +5% ILL +1.3 pts
Q4 14:59 Illegal Block on Duke, 10 yards +4% ILL +1.1 pts
Q4 13:53 Pass Interference on Duke, 14 yards 0% ILL +1.0 pts
Q4 0:41 False Start on Duke, 5 yards · pre-snap +1% ILL +0.4 pts

When it happened

Illinois’s chance of winning

As low as 0% and as high as 86%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Illinois was ahead in it, below while Duke was.
#WhenWhat happenedWin probability forNext drive
1 Q3 11:38 Offside on Illinois, 4 yardsPre-snap flags +6% DUKE DUKE: Touchdown
2 Q3 6:21 Holding on Illinois, 10 yardsJudgment calls +6% DUKE DUKE: Field goal
3 Q3 5:13 Illinois was stopped on 3rd & 53rd & 4th downs · 46% expected +6% DUKE ILL: Field goal
4 Q4 9:38 Illinois was stopped on 4th & 23rd & 4th downs · 66% expected +15% DUKE ILL: Turnover
5 Q4 6:45 Duke fumbled and recovered itFumble bounces · loose balls are close to 50/50 +6% DUKE DUKE: Punt
6 Q4 6:21 Duke was stopped on 3rd & 93rd & 4th downs · 36% expected +7% ILL DUKE: Punt
7 Q4 3:37 Illinois was stopped on 3rd & 33rd & 4th downs · 58% expected +12% DUKE ILL: Turnover on downs
8 Q4 2:54 Illinois was stopped on 4th & 43rd & 4th downs · 50% expected +10% DUKE –

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Duke 57% · Illinois 43%

Final margin
Duke by 4
Luck in points
3.0 for Duke
Luck-adjusted margin
Duke by 1.0
Replay with same day's form
Duke 25% · Illinois 75% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 2 2026 games · Duke · Illinois

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