luckadjusted
CFB Week 4 · 2026

Week 2 2026 · September 11, 2026

Richmond at NC State, Week 2 2026: who deserved to win?

NC State beat Richmond 73–0, and the replays back it up: with the way both teams actually played, NC State wins 10 of 10.

Before kickoff NC State was a 99% favorite.

Final

Richmond Spiders 0
NC State Wolfpack 73

September 11, 2026 · Carter-Finley Stadium · Closing line: NC State −33.5

Luck index 0 NC State about even · 0 Richmond

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Richmond wins 0, NC State wins 10.

  1. 1 RICH 0 NCSU 38
  2. 2 RICH 0 NCSU 45
  3. 3 RICH 7 NCSU 58
  4. 4 RICH 0 NCSU 54
  5. 5 RICH 3 NCSU 59
  6. 6 RICH 3 NCSU 62
  7. 7 RICH 0 NCSU 63
  8. 8 RICH 0 NCSU 66
  9. 9 RICH 0 NCSU 70
  10. 10 RICH 0 NCSU 77

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Richmond wins 0% of them, NC State 100%. The line is what actually happened: NC State by 73.

Show as a table
Final margin in the replaysShare of replays
Richmond by 17+0.0%
Richmond by 9–160.0%
Richmond by 1–80.1%
Level after regulation0.0%
NC State by 1–80.5%
NC State by 9–161.8%
NC State by 17+97.6%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

No play in this game swung win probability by luck.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +9.8 points to NC State: the final margin was NC State by 73, without the luck NC State by 63.2. Luck shares are the fitted ones (how much of each kind is luck).

Penalties: Richmond 7 for 34 yards, NC State 4 for 40 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 5:20 Holding on NC State, 10 yards 0% RICH +0.6 pts
Q2 13:43 Pass Interference on Richmond, 15 yards 0% NCSU +1.1 pts
Q2 9:32 Unnecessary Roughness on Richmond, 1 yard 0% NCSU +0.8 pts
Q2 7:15 Holding on NC State, 10 yards 0% RICH +0.6 pts
Q2 3:06 False Start on Richmond, 5 yards · pre-snap 0% NCSU +0.9 pts
Q2 1:42 Holding on NC State, 10 yards 0% RICH +0.6 pts
Q2 0:44 Holding on Richmond, 2 yards 0% NCSU +0.5 pts
Q2 0:35 Holding on Richmond, 1 yard 0% NCSU +0.2 pts
Q3 8:19 Illegal Shift on Richmond, 5 yards · pre-snap 0% NCSU +0.2 pts
Q3 7:01 Delay of Game on Richmond, 5 yards · pre-snap 0% NCSU +0.2 pts
Q4 8:02 Holding on NC State, 10 yards, wiping out the play 0% RICH +3.8 pts

When it happened

NC State’s chance of winning

Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while NC State was ahead in it, below while Richmond was.
#WhenWhat happenedWin probability forNext drive
1 Q1 13:16 Richmond was stopped on 3rd & 123rd & 4th downs · 22% expected +0% RICH RICH: Punt
2 Q1 11:07 Richmond was stopped on 3rd & 103rd & 4th downs · 25% expected +0% NCSU RICH: Punt
3 Q1 8:50 Richmond was stopped on 3rd & 103rd & 4th downs · 25% expected +0% NCSU RICH: Punt
4 Q1 5:40 NC State converted 3rd & 113rd & 4th downs · 31% expected +0% NCSU NCSU: Touchdown
5 Q1 5:20 Holding on NC State, 10 yardsJudgment calls +0% RICH RICH: Turnover
6 Q1 3:26 NC State converted 3rd & 63rd & 4th downs · 45% expected +0% NCSU NCSU: Touchdown
7 Q1 1:29 NC State converted 3rd & 33rd & 4th downs · 62% expected +0% NCSU NCSU: Touchdown
8 Q2 14:16 Richmond fumbled and NC State recoveredFumble bounces · loose balls are close to 50/50 +0% NCSU RICH: Turnover

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Richmond 0% · NC State 100%

Final margin
NC State by 73
Luck in points
9.8 for NC State
Luck-adjusted margin
NC State by 63.2
Replay with same day's form
Richmond 0% · NC State 100% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 2 2026 games · Richmond · NC State

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