Week 4 2026 · September 26, 2026
Ball State at Kent State, Week 4 2026: who deserved to win?
Kent State beat Ball State 26–13, and the replays back it up: with the way both teams actually played, Kent State wins 9 of 10.
Before kickoff Kent State was a 56% favorite. The biggest swing (Q2, 8:14 left): Kent State converted 4th & 12, worth 9 points of win probability to Kent State.
Final
| 13 | |
| 26 |
Replay with same day's form
Luck index +10 Kent State about even · −10 Ball State
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Ball State wins 1, Kent State wins 9.
- 1 BALL 17 KENT 10
- 2 BALL 16 KENT 19
- 3 BALL 21 KENT 26
- 4 BALL 7 KENT 16
- 5 BALL 2 KENT 14
- 6 BALL 10 KENT 24
- 7 BALL 0 KENT 17
- 8 BALL 0 KENT 19
- 9 BALL 10 KENT 34
- 10 BALL 0 KENT 31
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Ball State wins 10% of them, Kent State 90%, counting the 1% still level after regulation as half each. The line is what actually happened: Kent State by 13.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Ball State by 17+ | 0.6% |
| Ball State by 9–16 | 2.7% |
| Ball State by 1–8 | 6.5% |
| Level after regulation | 1.5% |
| Kent State by 1–8 | 21.4% |
| Kent State by 9–16 | 21.2% |
| Kent State by 17+ | 46.2% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
Penalties: Ball State 7 for 60 yards, Kent State 13 for 114 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 4:15 | Holding on Ball State, 9 yards | +1% KENT +0.6 pts |
| Q1 2:44 | Pass Interference on Kent State, 15 yards | +1% BALL +0.3 pts |
| Q2 13:29 | Unsportsmanlike Conduct on Ball State, 15 yards | +2% KENT +0.9 pts |
| Q2 11:47 | Unsportsmanlike Conduct on Kent State, 21 yards | +2% BALL +1.3 pts |
| Q2 9:27 | Chop Block on Kent State, 9 yards | +1% BALL +0.6 pts |
| Q2 7:44 | Offside on Ball State, 5 yards · pre-snap | +1% KENT +0.6 pts |
| Q2 7:25 | Unnecessary Roughness on Ball State, 15 yards | +1% KENT +0.7 pts |
| Q2 6:42 | Illegal Snap on Kent State, 5 yards · pre-snap | +1% BALL +0.8 pts |
| Q2 6:31 | Offside on Ball State, 3 yards · pre-snap | 0% KENT +0.2 pts |
| Q2 2:17 | Pass Interference on Kent State, 6 yards | +1% BALL +0.9 pts |
| Q2 1:32 | Holding on Kent State, 10 yards | +1% BALL +0.8 pts |
| Q2 0:21 | False Start on Kent State, 5 yards · pre-snap | +1% BALL +0.8 pts |
| Q2 0:03 | False Start on Kent State, 5 yards · pre-snap | 0% BALL +0.1 pts |
| Q3 11:46 | Holding on Kent State, 3 yards | 0% BALL +0.2 pts |
| Q3 4:13 | False Start on Kent State, 5 yards · pre-snap | +1% BALL +0.7 pts |
| Q3 2:34 | Holding on Kent State, 10 yards, wiping out the play | +2% BALL +1.3 pts |
| Q4 12:58 | Illegal Substitution on Ball State, 5 yards · pre-snap | +1% KENT +0.4 pts |
| Q4 9:44 | Holding on Ball State, 8 yards | 0% KENT +0.5 pts |
| Q4 6:09 | Kick Catch Interference on Kent State, 15 yards | 0% BALL +0.9 pts |
| Q4 1:10 | Delay of Game on Kent State, 5 yards · pre-snap | 0% BALL +0.3 pts |
When it happened
Kent State’s chance of winning
Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 1:03 | Ball State converted 3rd & 53rd & 4th downs · 38% expected | +3% BALL | BALL: End of half |
| 2 | Q2 13:56 | Ball State converted 3rd & 103rd & 4th downs · 24% expected | +6% BALL | BALL: End of half |
| 3 | Q2 10:28 | Kent State converted 3rd & 123rd & 4th downs · 22% expected | +4% KENT | KENT: Touchdown |
| 4 | Q2 8:14 | Kent State converted 4th & 123rd & 4th downs · 22% expected | +9% KENT | KENT: Touchdown |
| 5 | Q3 8:12 | Ball State converted 3rd & 53rd & 4th downs · 38% expected | +3% BALL | BALL: Touchdown |
| 6 | Q3 6:45 | Ball State converted 3rd & 63rd & 4th downs · 27% expected | +3% BALL | BALL: Punt |
| 7 | Q3 3:55 | Kent State converted 3rd & 123rd & 4th downs · 23% expected | +4% KENT | KENT: Punt |
| 8 | Q4 13:12 | Kent State converted 3rd & 83rd & 4th downs · 30% expected | +3% KENT | KENT: Touchdown |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Ball State 14% · Kent State 86%
- Final margin
- Kent State by 13
- Luck in points
- 6.0 for Kent State
- Luck-adjusted margin
- Kent State by 7.0
- Replay with same day's form
- Ball State 10% · Kent State 90% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.
Methodology and validation · All Week 4 2026 games ·
Ball State ·
Kent State
More from Week 4 2026
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