luckadjusted
CFB Week 4 · 2026

Week 1 2025 · August 28, 2025

Elon at Duke, Week 1 2025: who deserved to win?

Duke beat Elon 45–17, and the replays back it up: with the way both teams actually played, Duke wins 10 of 10.

An off day for Elon: its defense played far below its usual level. In a fresh game against Duke it would win 43% of the time; with this day’s form, 1%. The numbers

Before kickoff Elon was a 56% favorite. The biggest swing (Q3, 13:39 left): Duke converted 3rd & 12, worth 9 points of win probability to Duke.

Final

Elon Phoenix 17
Duke Blue Devils 45

August 28, 2025 · Wallace Wade Stadium · Closing line: Elon −2.5

Luck index +1 Duke about even · −1 Elon

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Elon wins 0, Duke wins 10.

  1. 1 ELON 17 DUKE 24
  2. 2 ELON 10 DUKE 24
  3. 3 ELON 7 DUKE 26
  4. 4 ELON 3 DUKE 26
  5. 5 ELON 3 DUKE 29
  6. 6 ELON 3 DUKE 34
  7. 7 ELON 0 DUKE 34
  8. 8 ELON 6 DUKE 42
  9. 9 ELON 0 DUKE 40
  10. 10 ELON 7 DUKE 56

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Elon

Its defense played far below its usual level. In a fresh game against Duke it would win 43% of the time; with this day’s form, 1%.

42 points apart for Elon: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Elon offenseEPA per play gained +0.07 +0.06 better by 0.01
Elon defenseEPA per play allowed +0.52 +0.05 worse by 0.47
Duke offenseEPA per play gained +0.52 −0.02 better by 0.54
Duke defenseEPA per play allowed +0.07 +0.04 worse by 0.03

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Elon wins 1% of them, Duke 99%. The line is what actually happened: Duke by 28.

Show as a table
Final margin in the replaysShare of replays
Elon by 17+0.1%
Elon by 9–160.2%
Elon by 1–80.7%
Level after regulation0.4%
Duke by 1–83.6%
Duke by 9–168.2%
Duke by 17+86.9%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +6.1 points to Elon: the final margin was Duke by 28, without the luck Duke by 34.1. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • T. Pelino, 45 yds missed · 64% expected
  • T. Pelino, 41 yds made · 71% expected
  • L. Barnes, 35 yds made · 79% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Elon 7 for 47 yards, Duke 3 for 15 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 9:34 False Start on Duke, 5 yards · pre-snap +4% ELON +1.7 pts
Q1 1:25 Personal Foul on Elon, 12 yards +4% DUKE +1.7 pts
Q2 9:54 Delay of Game on Elon, 5 yards · pre-snap 0% DUKE +0.1 pts
Q2 3:43 Delay of Game on Elon, 5 yards · pre-snap 0% ELON +0.2 pts
Q3 11:58 False Start on Duke, 5 yards · pre-snap +2% ELON +0.7 pts
Q3 5:12 False Start on Elon, 5 yards · pre-snap +2% DUKE +0.8 pts
Q3 4:14 False Start on Elon, 5 yards · pre-snap +2% DUKE +0.6 pts
Q3 2:39 Offside on Duke, 5 yards · pre-snap +1% ELON +0.6 pts
Q4 11:01 Holding on Elon, 10 yards +3% DUKE +2.5 pts
Q4 3:46 Offside on Elon, 5 yards · pre-snap 0% DUKE +1.1 pts

When it happened

Duke’s chance of winning

As low as 39% and as high as 100%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Duke was ahead in it, below while Elon was.
#WhenWhat happenedWin probability forNext drive
1 Q1 11:47 T. Pelino missed a 45-yard field goalKicks · 64% expected for him, 12 of 14 from 45+ before +5% ELON DUKE: Punt
2 Q1 4:41 Duke converted 3rd & 103rd & 4th downs · 28% expected +6% DUKE DUKE: Field goal
3 Q1 1:25 Personal Foul on Elon, 12 yardsJudgment calls +4% DUKE DUKE: Touchdown
4 Q1 0:00 Elon converted 3rd & 203rd & 4th downs · 14% expected +8% ELON ELON: Field goal
5 Q2 0:49 Blocked punt by DukeSpecial teams +5% DUKE DUKE: End of half
6 Q3 13:39 Duke converted 3rd & 123rd & 4th downs · 25% expected +9% DUKE DUKE: Touchdown
7 Q3 3:06 Elon converted 3rd & 113rd & 4th downs · 24% expected +6% ELON ELON: Touchdown
8 Q4 14:12 Elon converted 4th & 33rd & 4th downs · 43% expected +6% ELON ELON: Turnover on downs

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Elon 0% · Duke 100%

Final margin
Duke by 28
Luck in points
6.1 for Elon
Luck-adjusted margin
Duke by 34.1
Replay with same day's form
Elon 1% · Duke 99% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 1 2025 games · Elon · Duke

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