Week 10 2025 · November 1, 2025
Duke at Clemson, Week 10 2025: who deserved to win?
Duke beat Clemson 46–45, but the replays lean toward Clemson: it takes 8 of 10 with the same day's form. Luck ran its way: 3rd & 4th downs alone were worth 21 points of win probability to Duke.
Before kickoff Clemson was a 60% favorite. The biggest swing (Q4, 0:40 left): Duke’s two-point try was good, worth 22 points of win probability to Duke.
Final
| 46 | |
| 45 |
Replay with same day's form
Luck index +78 Duke very lucky · −78 Clemson
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Duke wins 2, Clemson wins 8.
- 1 DUKE 30 CLEM 14
- 2 DUKE 31 CLEM 27
- 3 DUKE 20 CLEM 23
- 4 DUKE 28 CLEM 35
- 5 DUKE 21 CLEM 31
- 6 DUKE 14 CLEM 28
- 7 DUKE 28 CLEM 45
- 8 DUKE 14 CLEM 34
- 9 DUKE 3 CLEM 27
- 10 DUKE 14 CLEM 48
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Duke wins 22% of them, Clemson 78%, counting the 2% still level after regulation as half each. The line is what actually happened: Duke by 1.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Duke by 17+ | 3.7% |
| Duke by 9–16 | 5.8% |
| Duke by 1–8 | 10.5% |
| Level after regulation | 2.1% |
| Clemson by 1–8 | 22.6% |
| Clemson by 9–16 | 17.3% |
| Clemson by 17+ | 37.9% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
The kicks
How likely each kicker was to make that kick (his own record, the distance), and what happened.
- N. Hauser, 22 yds made · 92% expected
- T. Pelino, 37 yds made · 78% expected
Penalties: Duke 9 for 62 yards, Clemson 8 for 87 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 12:13 | Block Below the Waist on Clemson, 15 yards | +3% DUKE +1.6 pts |
| Q1 10:08 | Offside on Clemson, 5 yards · pre-snap | +2% DUKE +0.9 pts |
| Q1 9:26 | Offside on Duke, 5 yards · pre-snap | +1% CLEM +0.7 pts |
| Q1 9:19 | Holding on Clemson, 10 yards, wiping out the play | +7% DUKE +3.1 pts |
| Q1 3:27 | Holding on Duke, 10 yards, wiping out the play | +4% CLEM +2.0 pts |
| Q1 2:53 | Face Mask on Clemson, 15 yards | +4% DUKE +1.6 pts |
| Q1 2:35 | Delay of Game on Duke, 5 yards · pre-snap | +1% CLEM +0.6 pts |
| Q2 5:55 | Pass Interference on Duke, 8 yards | +5% CLEM +1.9 pts |
| Q2 1:21 | Offside on Duke, 5 yards · pre-snap | +1% CLEM +0.4 pts |
| Q2 1:14 | Block Below the Waist on Duke, 4 yards | +2% CLEM +1.0 pts |
| Q2 0:18 | Pass Interference on Clemson, 10 yards | +1% DUKE +0.7 pts |
| Q3 14:04 | Holding on Duke, 10 yards | +5% CLEM +1.9 pts |
| Q3 5:14 | False Start on Clemson, 5 yards · pre-snap | +2% DUKE +0.6 pts |
| Q4 2:32 | False Start on Duke, 5 yards · pre-snap | +3% CLEM +0.8 pts |
| Q4 1:29 | Holding on Duke, 10 yards | +4% CLEM +0.9 pts |
| Q4 0:49 | Pass Interference on Clemson, 15 yards | 0% DUKE +3.7 pts |
| Q4 0:38 | Pass Interference on Clemson, 12 yards | +4% DUKE +0.4 pts |
When it happened
Clemson’s chance of winning
As low as 0% and as high as 96%. Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 10:50 | Duke converted 4th & 33rd & 4th downs · 53% expected | +6% DUKE | DUKE: End of half |
| 2 | Q1 9:19 | Holding on Clemson, 10 yards, wiping out the playJudgment calls | +7% DUKE | DUKE: Touchdown |
| 3 | Q1 1:39 | Duke converted 4th & 73rd & 4th downs · 34% expected | +8% DUKE | DUKE: Touchdown |
| 4 | Q3 10:20 | Clemson converted 4th & 33rd & 4th downs · 59% expected | +7% CLEM | CLEM: Field goal |
| 5 | Q3 2:49 | Clemson converted 4th & 23rd & 4th downs · 68% expected | +6% CLEM | CLEM: Field goal |
| 6 | Q4 11:58 | Duke converted 3rd & 63rd & 4th downs · 38% expected | +7% DUKE | DUKE: Field goal |
| 7 | Q4 4:13 | Duke converted 3rd & 73rd & 4th downs · 35% expected | +7% DUKE | DUKE: Touchdown |
| 8 | Q4 0:40 | Duke’s two-point try was good3rd & 4th downs · 46% expected | +22% DUKE | – |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Duke 44% · Clemson 56%
- Final margin
- Duke by 1
- Luck in points
- 2.2 for Duke
- Luck-adjusted margin
- Clemson by 1.2
- Replay with same day's form
- Duke 22% · Clemson 78% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.
Methodology and validation · All Week 10 2025 games ·
Duke ·
Clemson
More from Week 10 2025
- Miami at SMU SMU 26–20 · replay 32% for the winner
- Georgia Tech at NC State NCSU 48–36 · replay 35% for the winner
- Virginia at California UVA 31–21 · replay 54% for the winner
- Pittsburgh at Stanford PITT 35–20 · replay 83% for the winner
- North Carolina at Syracuse UNC 27–10 · replay 94% for the winner
- Louisville at Virginia Tech LOU 28–16 · replay 95% for the winner
- Notre Dame at Boston College ND 25–10 · replay 96% for the winner
- Wake Forest at Florida State FSU 42–7 · replay 99% for the winner
- Oklahoma at Tennessee OU 33–27 · replay 17% for the winner
- Mississippi State at Arkansas MSST 38–35 · replay 23% for the winner
- Washington State at Oregon State ORST 10–7 · replay 27% for the winner
- Army at Air Force ARMY 20–17 · replay 34% for the winner