luckadjusted
CFB Week 4 · 2026

Week 10 2025 · November 1, 2025

Army at Air Force, Week 10 2025: who deserved to win?

Army beat Air Force 20–17, but the replays lean toward Air Force: it takes 7 of 10 with the same day's form. Luck ran its way: kicks alone were worth 10 points of win probability to Army.

Before kickoff Army was a 54% favorite. The biggest swing (Q4, 1:31 left): Pass Interference on Army, 15 yards, worth 18 points of win probability to Air Force.

Final

Army Black Knights 20
Air Force Falcons 17

November 1, 2025 · Falcon Stadium · Closing line: Army −1.5

Luck index +66 Army very lucky · −66 Air Force

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Army wins 3, Air Force wins 7.

  1. 1 ARMY 27 AF 10
  2. 2 ARMY 21 AF 13
  3. 3 ARMY 17 AF 14
  4. 4 ARMY 14 AF 16
  5. 5 ARMY 27 AF 31
  6. 6 ARMY 10 AF 17
  7. 7 ARMY 24 AF 34
  8. 8 ARMY 17 AF 31
  9. 9 ARMY 6 AF 24
  10. 10 ARMY 3 AF 28

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Army wins 34% of them, Air Force 66%, counting the 5% still level after regulation as half each. The line is what actually happened: Army by 3.

Show as a table
Final margin in the replaysShare of replays
Army by 17+5.7%
Army by 9–168.6%
Army by 1–816.8%
Level after regulation5.5%
Air Force by 1–823.5%
Air Force by 9–1618.4%
Air Force by 17+21.7%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +6.2 points to Air Force: the final margin was Army by 3, without the luck Army by 9.2. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • R. Tubbs, 52 yds made · 51% expected
  • D. Jones, 44 yds made · 64% expected
  • R. Tubbs, 40 yds missed · 74% expected
  • D. Jones, 27 yds made · 88% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Army 4 for 50 yards, Air Force 2 for 20 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 1:19 Personal Foul on Army, 15 yards +5% AF +2.2 pts
Q2 7:12 Pass Interference on Air Force, 15 yards +2% ARMY +0.9 pts
Q2 0:52 Illegal Formation on Army, 5 yards, wiping out the play · pre-snap +3% AF +1.4 pts
Q3 6:00 Illegal Formation on Air Force, 5 yards · pre-snap +3% ARMY +0.9 pts
Q4 6:24 Roughing the Passer on Army, 15 yards +6% AF +1.6 pts
Q4 1:31 Pass Interference on Army, 15 yards +18% AF +2.9 pts

When it happened

Air Force’s chance of winning

As low as 0% and as high as 55%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Air Force was ahead in it, below while Army was.
#WhenWhat happenedWin probability forNext drive
1 Q1 1:19 Personal Foul on Army, 15 yardsJudgment calls +5% AF AF: Punt
2 Q2 0:01 R. Tubbs missed a 40-yard field goalKicks · 74% expected for him +7% ARMY AF: Turnover
3 Q4 7:37 Army converted 3rd & 73rd & 4th downs · 38% expected +9% ARMY ARMY: Touchdown
4 Q4 6:24 Roughing the Passer on Army, 15 yardsJudgment calls +6% AF AF: Turnover
5 Q4 5:02 Air Force was stopped on 3rd & 63rd & 4th downs · 40% expected +6% ARMY AF: Turnover
6 Q4 4:17 Air Force converted 4th & 63rd & 4th downs · 39% expected +11% AF AF: Turnover
7 Q4 2:19 Army was stopped on 4th & 13rd & 4th downs · 79% expected +10% AF ARMY: Field goal
8 Q4 1:31 Pass Interference on Army, 15 yardsJudgment calls +18% AF AF: Touchdown

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Army 92% · Air Force 8%

Final margin
Army by 3
Luck in points
6.2 for Air Force
Luck-adjusted margin
Army by 9.2
Replay with same day's form
Army 34% · Air Force 66% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 10 2025 games · Army · Air Force

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