luckadjusted
CFB Week 4 · 2026

Week 10 2025 · October 31, 2025

North Carolina at Syracuse, Week 10 2025: who deserved to win?

North Carolina beat Syracuse 27–10, and the replays back it up: with the way both teams actually played, North Carolina wins 9 of 10.

An off day for Syracuse: its offense played far below its usual level. In a fresh game against North Carolina it would win 42% of the time; with this day’s form, 6%. The numbers

Before kickoff Syracuse was a 54% favorite.

Final

North Carolina Tar Heels 27
Syracuse Orange 10

October 31, 2025 · JMA Wireless Dome · Closing line: Syracuse −1.5

Luck index +6 North Carolina about even · −6 Syracuse

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. North Carolina wins 9, Syracuse wins 1.

  1. 1 UNC 38 SYR 0
  2. 2 UNC 31 SYR 0
  3. 3 UNC 27 SYR 0
  4. 4 UNC 26 SYR 3
  5. 5 UNC 27 SYR 7
  6. 6 UNC 20 SYR 3
  7. 7 UNC 21 SYR 7
  8. 8 UNC 26 SYR 17
  9. 9 UNC 17 SYR 14
  10. 10 UNC 6 SYR 13

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Syracuse

Its offense played far below its usual level. In a fresh game against North Carolina it would win 42% of the time; with this day’s form, 6%.

36 points apart for Syracuse: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
North Carolina offenseEPA per play gained +0.20 +0.07 better by 0.14
North Carolina defenseEPA per play allowed −0.31 +0.06 better by 0.37
Syracuse offenseEPA per play gained −0.31 +0.10 worse by 0.41
Syracuse defenseEPA per play allowed +0.20 +0.12 worse by 0.08

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

North Carolina wins 94% of them, Syracuse 6%, counting the 1% still level after regulation as half each. The line is what actually happened: North Carolina by 17.

Show as a table
Final margin in the replaysShare of replays
North Carolina by 17+64.1%
North Carolina by 9–1619.1%
North Carolina by 1–810.9%
Level after regulation1.5%
Syracuse by 1–83.5%
Syracuse by 9–160.7%
Syracuse by 17+0.2%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +2.1 points to North Carolina: the final margin was North Carolina by 17, without the luck North Carolina by 14.9. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • R. Verhoff, 24 yds made · 92% expected
  • T. Woody, 31 yds made · 86% expected
  • R. Verhoff, 43 yds made · 68% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: North Carolina 5 for 34 yards, Syracuse 3 for 25 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 8:01 False Start on North Carolina, 5 yards · pre-snap 0% SYR +1.3 pts
Q2 13:00 Personal Foul on North Carolina, 8 yards +4% SYR +1.6 pts
Q2 12:26 Delay of Game on Syracuse, 5 yards · pre-snap +1% UNC +0.5 pts
Q2 9:26 Delay of Game on North Carolina, 5 yards · pre-snap +2% SYR +0.8 pts
Q2 8:55 Offside on North Carolina, 5 yards · pre-snap 0% UNC +0.1 pts
Q3 7:44 Delay of Game on Syracuse, 5 yards · pre-snap +1% UNC +0.5 pts
Q3 4:38 Personal Foul on Syracuse, 15 yards +2% UNC +1.6 pts
Q4 10:05 Pass Interference on North Carolina, 11 yards 0% SYR +1.5 pts

When it happened

Syracuse’s chance of winning

As low as 0% and as high as 77%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Syracuse was ahead in it, below while North Carolina was.
#WhenWhat happenedWin probability forNext drive
1 Q1 8:34 North Carolina was stopped on 3rd & 13rd & 4th downs · 70% expected +4% SYR UNC: Field goal
2 Q1 4:38 North Carolina fumbled and Syracuse recoveredFumble bounces · loose balls are close to 50/50Return touchdown by SyracuseSpecial teams +8% SYR UNC: Punt
3 Q1 3:09 North Carolina was stopped on 3rd & 43rd & 4th downs · 47% expected +3% SYR UNC: Punt
4 Q2 14:17 Syracuse fumbled and recovered itFumble bounces · loose balls are close to 50/50 +4% SYR SYR: Field goal
5 Q2 13:00 Personal Foul on North Carolina, 8 yardsJudgment calls +4% SYR SYR: Field goal
6 Q2 12:17 T. Woody made a 31-yard field goalKicks · 86% expected for him +6% SYR SYR: Punt
7 Q3 13:46 Syracuse was stopped on 3rd & 23rd & 4th downs · 61% expected +5% UNC SYR: Punt
8 Q3 10:44 Syracuse converted 4th & 13rd & 4th downs · 74% expected +3% SYR SYR: Punt

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

North Carolina 99% · Syracuse 1%

Final margin
North Carolina by 17
Luck in points
2.1 for North Carolina
Luck-adjusted margin
North Carolina by 14.9
Replay with same day's form
North Carolina 94% · Syracuse 6% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 10 2025 games · North Carolina · Syracuse

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