luckadjusted
CFB Week 4 · 2026

Week 13 2025 · November 22, 2025

Louisville at SMU, Week 13 2025: who deserved to win?

SMU beat Louisville 38–6, and the replays back it up: with the way both teams actually played, SMU wins 9 of 10.

An off day for Louisville: its defense played far below its usual level. In a fresh game against SMU it would win 37% of the time; with this day’s form, 7%. The numbers

Before kickoff SMU was a 60% favorite.

Final

Louisville Cardinals 6
SMU Mustangs 38

November 22, 2025 · Gerald J. Ford Stadium · Closing line: SMU −4

Luck index +7 SMU about even · −7 Louisville

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Louisville wins 1, SMU wins 9.

  1. 1 LOU 17 SMU 10
  2. 2 LOU 14 SMU 17
  3. 3 LOU 10 SMU 17
  4. 4 LOU 16 SMU 27
  5. 5 LOU 14 SMU 28
  6. 6 LOU 6 SMU 24
  7. 7 LOU 3 SMU 24
  8. 8 LOU 13 SMU 38
  9. 9 LOU 7 SMU 38
  10. 10 LOU 0 SMU 38

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Louisville

Its defense played far below its usual level. In a fresh game against SMU it would win 37% of the time; with this day’s form, 7%.

30 points apart for Louisville: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Louisville offenseEPA per play gained −0.00 +0.10 worse by 0.10
Louisville defenseEPA per play allowed +0.36 −0.00 worse by 0.36
SMU offenseEPA per play gained +0.36 +0.10 better by 0.25
SMU defenseEPA per play allowed −0.00 −0.01 worse by 0.01

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Louisville wins 7% of them, SMU 93%, counting the 1% still level after regulation as half each. The line is what actually happened: SMU by 32.

Show as a table
Final margin in the replaysShare of replays
Louisville by 17+0.5%
Louisville by 9–161.7%
Louisville by 1–84.6%
Level after regulation1.0%
SMU by 1–816.8%
SMU by 9–1617.9%
SMU by 17+57.4%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +10.7 points to SMU: the final margin was SMU by 32, without the luck SMU by 21.3. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • C. Ranvier, 36 yds made · 82% expected
  • C. Ranvier, 29 yds made · 91% expected
  • S. Keltner, 49 yds made · 56% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Louisville 6 for 47 yards, SMU 6 for 55 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 14:19 False Start on SMU, 5 yards · pre-snap +2% LOU +1.0 pts
Q1 12:35 Pass Interference on Louisville, 15 yards +1% SMU +0.7 pts
Q1 11:47 Pass Interference on Louisville, 6 yards +1% SMU +0.8 pts
Q1 2:37 Unsportsmanlike Conduct on SMU, 15 yards +2% LOU +0.9 pts
Q2 15:00 False Start on Louisville, 5 yards · pre-snap +2% SMU +1.0 pts
Q2 12:46 False Start on SMU, 5 yards · pre-snap +1% LOU +0.5 pts
Q2 6:50 False Start on SMU, 5 yards · pre-snap +1% LOU +0.6 pts
Q2 4:23 Unsportsmanlike Conduct on Louisville, 6 yards +1% SMU +1.1 pts
Q2 2:36 Personal Foul on SMU, 10 yards +1% LOU +1.3 pts
Q3 10:46 Holding on Louisville, 10 yards, wiping out the play +3% SMU +2.5 pts
Q3 7:07 Kick Catch Interference on SMU, 15 yards +1% LOU +0.9 pts
Q3 3:36 Offside on Louisville, 5 yards · pre-snap +1% SMU +0.8 pts

When it happened

SMU’s chance of winning

Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while SMU was ahead in it, below while Louisville was.
#WhenWhat happenedWin probability forNext drive
1 Q1 13:42 SMU converted 3rd & 73rd & 4th downs · 34% expected +4% SMU SMU: Touchdown
2 Q1 6:02 Louisville converted 3rd & 53rd & 4th downs · 40% expected +4% LOU LOU: Field goal
3 Q1 4:19 Louisville was stopped on 3rd & 63rd & 4th downs · 36% expected +2% SMU LOU: Field goal
4 Q2 10:53 SMU converted 3rd & 63rd & 4th downs · 38% expected +3% SMU SMU: Touchdown
5 Q2 5:08 SMU converted 3rd & 73rd & 4th downs · 35% expected +2% SMU SMU: Touchdown
6 Q3 11:23 Louisville was stopped on 3rd & 13rd & 4th downs · 74% expected +3% SMU LOU: Punt
7 Q3 10:46 Holding on Louisville, 10 yards, wiping out the playJudgment calls +3% SMU SMU: Punt
8 Q3 4:28 SMU converted 3rd & 63rd & 4th downs · 38% expected +2% SMU SMU: End of half

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Louisville 0% · SMU 100%

Final margin
SMU by 32
Luck in points
10.7 for SMU
Luck-adjusted margin
SMU by 21.3
Replay with same day's form
Louisville 7% · SMU 93% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 13 2025 games · Louisville · SMU

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