luckadjusted
CFB Week 4 · 2026

Week 14 2025 · November 29, 2025

Kentucky at Louisville, Week 14 2025: who deserved to win?

Louisville beat Kentucky 41–0, and the replays back it up: with the way both teams actually played, Louisville wins 10 of 10.

An off day for Kentucky: its offense and defense both played far below their usual level. In a fresh game against Louisville it would win 42% of the time; with this day’s form, 2%. The numbers

Before kickoff Kentucky was a 54% favorite.

Final

Kentucky Wildcats 0
Louisville Cardinals 41

November 29, 2025 · L&N Federal Credit Union Stadium · Closing line: Kentucky −1.5

Luck index +2 Louisville about even · −2 Kentucky

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Kentucky wins 0, Louisville wins 10.

  1. 1 UK 13 LOU 17
  2. 2 UK 3 LOU 13
  3. 3 UK 0 LOU 15
  4. 4 UK 10 LOU 28
  5. 5 UK 3 LOU 24
  6. 6 UK 7 LOU 31
  7. 7 UK 3 LOU 31
  8. 8 UK 3 LOU 34
  9. 9 UK 0 LOU 35
  10. 10 UK 0 LOU 44

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Kentucky

Its offense and defense both played far below their usual level. In a fresh game against Louisville it would win 42% of the time; with this day’s form, 2%.

40 points apart for Kentucky: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Kentucky offenseEPA per play gained −0.29 −0.01 worse by 0.28
Kentucky defenseEPA per play allowed +0.28 +0.07 worse by 0.21
Louisville offenseEPA per play gained +0.28 +0.09 better by 0.19
Louisville defenseEPA per play allowed −0.29 +0.01 better by 0.31

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Kentucky wins 2% of them, Louisville 98%, counting the 1% still level after regulation as half each. The line is what actually happened: Louisville by 41.

Show as a table
Final margin in the replaysShare of replays
Kentucky by 17+0.1%
Kentucky by 9–160.3%
Kentucky by 1–81.5%
Level after regulation0.5%
Louisville by 1–85.2%
Louisville by 9–168.8%
Louisville by 17+83.7%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +15.0 points to Louisville: the final margin was Louisville by 41, without the luck Louisville by 26. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • J. Kauwe, 52 yds missed · 52% expected
  • C. Ranvier, 34 yds made · 85% expected
  • C. Ranvier, 24 yds made · 95% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Kentucky 4 for 34 yards, Louisville 9 for 75 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 6:51 False Start on Kentucky, 5 yards · pre-snap +1% LOU +0.4 pts
Q1 4:18 Offside on Louisville, 5 yards · pre-snap 0% LOU +0.1 pts
Q1 2:53 Intentional Grounding on Kentucky, 10 yards +1% LOU +0.6 pts
Q1 0:41 Ineligible Downfield on Louisville, 5 yards, wiping out the play +3% UK +1.4 pts
Q2 14:47 Holding on Kentucky, 9 yards +1% LOU +0.6 pts
Q2 12:42 Illegal Block on Louisville, 10 yards +1% UK +0.6 pts
Q2 7:09 Holding on Kentucky, 10 yards +1% LOU +0.6 pts
Q2 0:56 Personal Foul on Louisville, 15 yards +1% UK +0.9 pts
Q2 0:20 False Start on Louisville, 5 yards · pre-snap 0% UK +0.3 pts
Q2 0:19 Holding on Louisville, 10 yards, wiping out the play 0% UK +3.0 pts
Q3 5:55 Offside on Louisville, 5 yards · pre-snap 0% UK +0.7 pts
Q4 11:15 False Start on Louisville, 5 yards · pre-snap 0% UK +0.3 pts
Q4 9:50 Personal Foul on Louisville, 15 yards 0% UK +1.6 pts

When it happened

Louisville’s chance of winning

As low as 41% and as high as 100%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Louisville was ahead in it, below while Kentucky was.
#WhenWhat happenedWin probability forNext drive
1 Q1 13:47 Kentucky converted 3rd & 53rd & 4th downs · 38% expected +3% UK UK: Punt
2 Q1 12:33 Kentucky was stopped on 3rd & 53rd & 4th downs · 38% expected +3% LOU UK: Punt
3 Q1 10:49 Louisville fumbled and recovered itFumble bounces · loose balls are close to 50/50 +4% LOU LOU: Punt
4 Q1 8:02 Kentucky converted 3rd & 33rd & 4th downs · 50% expected +3% UK UK: Punt
5 Q1 5:12 Louisville was stopped on 3rd & 13rd & 4th downs · 71% expected +3% UK LOU: Touchdown
6 Q1 4:44 Louisville converted 4th & 13rd & 4th downs · 70% expected +4% LOU LOU: Field goal
7 Q1 2:07 J. Kauwe missed a 52-yard field goalKicks · 52% expected for him, 6 of 8 from 45+ before +6% LOU UK: Punt
8 Q1 0:41 Ineligible Downfield on Louisville, 5 yards, wiping out the playJudgment calls +3% UK UK: Punt

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Kentucky 0% · Louisville 100%

Final margin
Louisville by 41
Luck in points
15.0 for Louisville
Luck-adjusted margin
Louisville by 26.0
Replay with same day's form
Kentucky 2% · Louisville 98% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 14 2025 games · Kentucky · Louisville

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