Week 6 2025 · October 4, 2025
Campbell at NC State, Week 6 2025: who deserved to win?
NC State beat Campbell 56–10, and the replays back it up: with the way both teams actually played, NC State wins 10 of 10.
Before kickoff NC State was a 100% favorite.
Final
| 10 | |
| 56 |
Replay with same day's form
Luck index 0 NC State about even · 0 Campbell
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Campbell wins 0, NC State wins 10.
- 1 CAM 3 NCSU 31
- 2 CAM 3 NCSU 42
- 3 CAM 0 NCSU 44
- 4 CAM 0 NCSU 48
- 5 CAM 0 NCSU 51
- 6 CAM 0 NCSU 54
- 7 CAM 3 NCSU 59
- 8 CAM 3 NCSU 62
- 9 CAM 3 NCSU 67
- 10 CAM 0 NCSU 70
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Campbell wins 0% of them, NC State 100%. The line is what actually happened: NC State by 46.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Campbell by 17+ | 0.0% |
| Campbell by 9–16 | 0.0% |
| Campbell by 1–8 | 0.0% |
| Level after regulation | 0.1% |
| NC State by 1–8 | 0.6% |
| NC State by 9–16 | 1.4% |
| NC State by 17+ | 97.9% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
No play in this game swung win probability by luck.
Penalties: Campbell 7 for 65 yards, NC State 7 for 76 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 1:31 | False Start on Campbell, 5 yards · pre-snap | 0% NCSU +0.4 pts |
| Q2 14:14 | Holding on NC State, 10 yards | 0% CAM +1.3 pts |
| Q2 12:54 | Penalty on NC State, 15 yards | 0% CAM +2.3 pts |
| Q2 10:21 | Unnecessary Roughness on Campbell, 15 yards | 0% NCSU +1.4 pts |
| Q2 7:01 | Holding on Campbell, 10 yards | 0% NCSU +1.4 pts |
| Q2 6:02 | Penalty on NC State, 10 yards | 0% CAM +0.6 pts |
| Q2 1:41 | Pass Interference on Campbell, 10 yards | 0% NCSU +0.3 pts |
| Q3 13:32 | Unnecessary Roughness on Campbell, 15 yards | 0% NCSU +3.0 pts |
| Q3 13:03 | Penalty on NC State, 15 yards | 0% CAM +1.6 pts |
| Q3 6:48 | Holding on NC State, 10 yards | 0% CAM +0.4 pts |
| Q3 0:25 | Holding on NC State, 10 yards | 0% CAM +1.8 pts |
| Q4 9:30 | Delay of Game on Campbell, 5 yards · pre-snap | 0% NCSU +0.9 pts |
| Q4 8:41 | Offside on Campbell, 5 yards · pre-snap | 0% NCSU +0.3 pts |
| Q4 6:14 | Pass Interference on NC State, 6 yards | 0% CAM +0.4 pts |
When it happened
NC State’s chance of winning
Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 12:24 | Campbell converted 3rd & 103rd & 4th downs · 29% expected | +0% CAM | CAM: Touchdown |
| 2 | Q1 11:04 | Campbell converted 3rd & 23rd & 4th downs · 65% expected | +0% CAM | CAM: Touchdown |
| 3 | Q1 10:15 | Campbell was stopped on 3rd & 103rd & 4th downs · 29% expected | +0% NCSU | CAM: Touchdown |
| 4 | Q1 7:16 | Campbell converted 3rd & 113rd & 4th downs · 27% expected | +0% CAM | CAM: Punt |
| 5 | Q1 5:22 | Campbell was stopped on 3rd & 43rd & 4th downs · 49% expected | +0% NCSU | CAM: Punt |
| 6 | Q1 3:22 | NC State converted 3rd & 63rd & 4th downs · 50% expected | +0% NCSU | NCSU: Touchdown |
| 7 | Q2 10:31 | Campbell was stopped on 4th & 13rd & 4th downs · 77% expected | +0% NCSU | CAM: Punt |
| 8 | Q2 7:01 | Holding on Campbell, 10 yardsJudgment calls | +0% NCSU | NCSU: Touchdown |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Campbell 0% · NC State 100%
- Final margin
- NC State by 46
- Luck in points
- 6.5 for NC State
- Luck-adjusted margin
- NC State by 39.5
- Replay with same day's form
- Campbell 0% · NC State 100% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.
Methodology and validation · All Week 6 2025 games ·
Campbell ·
NC State
More from Week 6 2025
- Virginia at Louisville UVA 30–27 · replay 19% for the winner
- Wake Forest at Virginia Tech WAKE 30–23 · replay 48% for the winner
- Miami at Florida State MIA 28–22 · replay 60% for the winner
- Duke at California DUKE 45–21 · replay 80% for the winner
- Clemson at North Carolina CLEM 38–10 · replay 87% for the winner
- Syracuse at SMU SMU 31–18 · replay 92% for the winner
- Boston College at Pittsburgh PITT 48–7 · replay 99% for the winner
- Oregon State at App State APP 27–23 · replay 20% for the winner
- Western Kentucky at Delaware WKU 27–24 · replay 23% for the winner
- UNLV at Wyoming UNLV 31–17 · replay 25% for the winner
- Florida Atlantic at Rice FAU 27–21 · replay 38% for the winner
- Ohio at Ball State BALL 20–14 · replay 38% for the winner