luckadjusted
CFB Week 4 · 2026

Week 6 2025 · October 4, 2025

Duke at California, Week 6 2025: who deserved to win?

Duke beat California 45–21, and the replays back it up: with the way both teams actually played, Duke wins 8 of 10.

Before kickoff Duke was a 59% favorite.

Final

Duke Blue Devils 45
California Golden Bears 21

October 4, 2025 · California Memorial Stadium · Closing line: Duke −3.5

Luck index +20 Duke about even · −20 California

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Duke wins 8, California wins 2.

  1. 1 DUKE 51 CAL 10
  2. 2 DUKE 41 CAL 10
  3. 3 DUKE 48 CAL 24
  4. 4 DUKE 40 CAL 20
  5. 5 DUKE 30 CAL 15
  6. 6 DUKE 40 CAL 29
  7. 7 DUKE 45 CAL 38
  8. 8 DUKE 31 CAL 28
  9. 9 DUKE 20 CAL 24
  10. 10 DUKE 14 CAL 28

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Duke wins 80% of them, California 20%, counting the 2% still level after regulation as half each. The line is what actually happened: Duke by 24.

Show as a table
Final margin in the replaysShare of replays
Duke by 17+44.6%
Duke by 9–1617.2%
Duke by 1–818.3%
Level after regulation1.7%
California by 1–89.9%
California by 9–165.1%
California by 17+3.2%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth 0.0 points to California: the final margin was Duke by 24, without the luck Duke by 24. Luck shares are the fitted ones (how much of each kind is luck).

Penalties: Duke 7 for 63 yards, California 6 for 43 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 11:29 False Start on California, 5 yards · pre-snap +1% DUKE +0.5 pts
Q1 10:42 Offside on Duke, 5 yards · pre-snap +1% CAL +0.5 pts
Q1 9:11 Personal Foul on Duke, 15 yards +7% CAL +3.6 pts
Q1 9:00 Holding on Duke, 10 yards +1% CAL +0.6 pts
Q1 6:38 Holding on California, 10 yards +2% DUKE +0.9 pts
Q1 6:18 Personal Foul on Duke, 7 yards +2% CAL +1.2 pts
Q2 13:43 Pass Interference on Duke, 11 yards +2% CAL +0.8 pts
Q2 8:58 Pass Interference on California, 6 yards +3% DUKE +1.3 pts
Q2 6:59 Holding on Duke, 10 yards +1% CAL +0.6 pts
Q2 5:16 Offside on Duke, 5 yards · pre-snap +1% CAL +0.5 pts
Q2 0:02 Offside on California, 5 yards · pre-snap +1% DUKE +0.6 pts
Q3 13:21 False Start on California, 7 yards · pre-snap +1% DUKE +0.4 pts
Q3 3:00 Holding on California, 10 yards +4% DUKE +1.9 pts

When it happened

California’s chance of winning

As low as 0% and as high as 77%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while California was ahead in it, below while Duke was.
#WhenWhat happenedWin probability forNext drive
1 Q1 9:11 Personal Foul on Duke, 15 yardsJudgment calls +7% CAL CAL: Touchdown
2 Q2 12:17 California converted 3rd & 33rd & 4th downs · 42% expected +4% CAL CAL: Turnover
3 Q2 10:55 Duke converted 3rd & 113rd & 4th downs · 27% expected +6% DUKE DUKE: Touchdown
4 Q2 8:58 Pass Interference on California, 6 yardsJudgment calls +3% DUKE DUKE: Touchdown
5 Q2 2:00 Duke converted 3rd & 93rd & 4th downs · 31% expected +7% DUKE DUKE: Touchdown
6 Q3 11:17 California converted 3rd & 113rd & 4th downs · 22% expected +6% CAL CAL: Turnover
7 Q3 3:40 California converted 3rd & 33rd & 4th downs · 50% expected +3% CAL CAL: Punt
8 Q3 3:00 Holding on California, 10 yardsJudgment calls +4% DUKE DUKE: Punt

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Duke 100% · California 0%

Final margin
Duke by 24
Luck in points
none
Luck-adjusted margin
Duke by 24.0
Replay with same day's form
Duke 80% · California 20% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 6 2025 games · Duke · California

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