luckadjusted
CFB Week 4 · 2026

Week 7 2025 · October 11, 2025

Old Dominion at Marshall, Week 7 2025: who deserved to win?

Marshall beat Old Dominion 48–24, and the replays back it up: with the way both teams actually played, Marshall wins 9 of 10.

An off day for Old Dominion: its offense played far below its usual level. In a fresh game against Marshall it would win 71% of the time; with this day’s form, 10%. The numbers

Before kickoff Old Dominion was an 83% favorite. The biggest swing (Q1, 4:57 left): Return touchdown by Marshall, worth 13 points of win probability to Marshall.

Final

Old Dominion Monarchs 24
Marshall Thundering Herd 48

October 11, 2025 · Joan C. Edwards Stadium · Closing line: Old Dominion −14.5

Luck index +10 Marshall about even · −10 Old Dominion

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Old Dominion wins 1, Marshall wins 9.

  1. 1 ODU 34 MRSH 27
  2. 2 ODU 38 MRSH 41
  3. 3 ODU 2 MRSH 10
  4. 4 ODU 24 MRSH 37
  5. 5 ODU 0 MRSH 16
  6. 6 ODU 28 MRSH 47
  7. 7 ODU 10 MRSH 34
  8. 8 ODU 31 MRSH 59
  9. 9 ODU 21 MRSH 56
  10. 10 ODU 7 MRSH 52

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Old Dominion

Its offense played far below its usual level. In a fresh game against Marshall it would win 71% of the time; with this day’s form, 10%.

61 points apart for Old Dominion: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Old Dominion offenseEPA per play gained −0.06 +0.15 worse by 0.21
Old Dominion defenseEPA per play allowed +0.13 +0.03 worse by 0.09
Marshall offenseEPA per play gained +0.13 +0.08 better by 0.04
Marshall defenseEPA per play allowed −0.06 +0.08 better by 0.14

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Old Dominion wins 10% of them, Marshall 90%, counting the 1% still level after regulation as half each. The line is what actually happened: Marshall by 24.

Show as a table
Final margin in the replaysShare of replays
Old Dominion by 17+1.4%
Old Dominion by 9–162.6%
Old Dominion by 1–85.9%
Level after regulation0.6%
Marshall by 1–812.8%
Marshall by 9–1617.0%
Marshall by 17+59.7%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +5.5 points to Marshall: the final margin was Marshall by 24, without the luck Marshall by 18.4. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • L. Quinn, 51 yds missed · 52% expected
  • L. Quinn, 20 yds made · 93% expected
  • R. Callaghan, 42 yds made · 68% expected
  • L. Quinn, 46 yds made · 60% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Old Dominion 7 for 104 yards, Marshall 8 for 70 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 1:06 False Start on Old Dominion, 5 yards · pre-snap +2% MRSH +0.7 pts
Q2 13:50 Pass Interference on Marshall, 15 yards +3% ODU +1.6 pts
Q2 8:25 Holding on Old Dominion, 32 yards +5% MRSH +2.0 pts
Q2 5:33 Face Mask on Old Dominion, 7 yards +3% MRSH +1.2 pts
Q2 1:27 Illegal Formation on Marshall, 5 yards · pre-snap +1% ODU +0.3 pts
Q3 13:52 False Start on Old Dominion, 5 yards · pre-snap +2% MRSH +0.8 pts
Q3 13:37 Offside on Marshall, 5 yards · pre-snap +1% ODU +0.8 pts
Q3 10:30 Pass Interference on Marshall, 15 yards +2% ODU +0.9 pts
Q3 5:58 Holding on Old Dominion, 0 yards 0% MRSH 0.0 pts
Q3 5:56 Holding on Marshall, 10 yards 0% ODU +0.6 pts
Q3 4:42 Holding on Marshall, 10 yards 0% ODU +0.6 pts
Q4 14:54 Offside on Old Dominion, 50 yards · pre-snap 0% MRSH +2.4 pts
Q4 11:21 Offside on Old Dominion, 5 yards · pre-snap 0% MRSH +1.0 pts
Q4 5:27 Holding on Marshall, 10 yards 0% ODU +0.6 pts
Q4 0:51 Offside on Marshall, 0 yards · pre-snap 0% ODU 0.0 pts

When it happened

Marshall’s chance of winning

As low as 12% and as high as 100%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Marshall was ahead in it, below while Old Dominion was.
#WhenWhat happenedWin probability forNext drive
1 Q1 4:57 Return touchdown by MarshallSpecial teams +13% MRSH MRSH: Missed field goal
2 Q1 0:47 Old Dominion converted 3rd & 153rd & 4th downs · 21% expected +7% ODU ODU: Turnover on downs
3 Q2 14:25 Marshall converted 3rd & 63rd & 4th downs · 40% expected +5% MRSH MRSH: Touchdown
4 Q2 10:58 Old Dominion was stopped on 3rd & 13rd & 4th downs · 71% expected +4% MRSH ODU: Turnover on downs
5 Q2 10:20 Old Dominion was stopped on 4th & 23rd & 4th downs · 55% expected +5% MRSH ODU: Turnover
6 Q2 8:25 Holding on Old Dominion, 32 yardsJudgment calls +5% MRSH MRSH: Field goal
7 Q2 7:02 Marshall converted 3rd & 83rd & 4th downs · 34% expected +5% MRSH MRSH: Field goal
8 Q2 2:31 Old Dominion fumbled and Marshall recoveredFumble bounces · loose balls are close to 50/50 +4% MRSH ODU: Field goal

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Old Dominion 1% · Marshall 99%

Final margin
Marshall by 24
Luck in points
5.5 for Marshall
Luck-adjusted margin
Marshall by 18.5
Replay with same day's form
Old Dominion 10% · Marshall 90% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 7 2025 games · Old Dominion · Marshall

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