luckadjusted
CFB Week 4 · 2026

Week 1 2026 · August 29, 2026

North Carolina vs TCU, Week 1 2026: who deserved to win?

North Carolina beat TCU 15–10, and the replays lean its way: with the same day's form, it wins 7 of 10. TCU had the bounces: fumble bounces alone were worth 14 points of win probability to TCU.

An off day for TCU: its offense played far below its usual level. In a fresh game against North Carolina it would win 62% of the time; with this day’s form, 25%. The numbers

Before kickoff TCU was a 69% favorite. The biggest swing (Q1, 1:24 left): North Carolina converted 4th & 7, worth 23 points of win probability to North Carolina.

Final

North Carolina Tar Heels 15
TCU Horned Frogs 10

August 29, 2026 · Aviva Stadium · Closing line: TCU −7.5

Luck index +25 North Carolina lucky · −25 TCU

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. North Carolina wins 7, TCU wins 3.

  1. 1 UNC 36 TCU 7
  2. 2 UNC 31 TCU 9
  3. 3 UNC 20 TCU 3
  4. 4 UNC 23 TCU 10
  5. 5 UNC 24 TCU 14
  6. 6 UNC 16 TCU 10
  7. 7 UNC 6 TCU 3
  8. 8 UNC 7 TCU 10
  9. 9 UNC 9 TCU 17
  10. 10 UNC 7 TCU 24

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for TCU

Its offense played far below its usual level. In a fresh game against North Carolina it would win 62% of the time; with this day’s form, 25%.

37 points apart for TCU: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
North Carolina offenseEPA per play gained +0.08 +0.06 better by 0.02
North Carolina defenseEPA per play allowed −0.13 +0.06 better by 0.19
TCU offenseEPA per play gained −0.13 +0.11 worse by 0.24
TCU defenseEPA per play allowed +0.08 +0.05 worse by 0.03

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

North Carolina wins 75% of them, TCU 25%, counting the 2% still level after regulation as half each. The line is what actually happened: North Carolina by 5.

Show as a table
Final margin in the replaysShare of replays
North Carolina by 17+29.1%
North Carolina by 9–1622.6%
North Carolina by 1–822.8%
Level after regulation1.7%
TCU by 1–814.2%
TCU by 9–166.9%
TCU by 17+2.6%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +0.9 points to TCU: the final margin was North Carolina by 5, without the luck North Carolina by 5.9. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • A. Burrell, 20 yds made · 94% expected
  • K. Lemmermann, 31 yds made · 84% expected
  • A. Burrell, 28 yds made · 88% expected
  • A. Burrell, 42 yds missed · 69% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: North Carolina 3 for 20 yards, TCU 11 for 91 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 4:00 Offside on TCU, 5 yards · pre-snap 0% UNC +0.3 pts
Q2 14:15 Holding on TCU, 10 yards +1% UNC +0.6 pts
Q2 11:30 Illegal Block on North Carolina, 10 yards, wiping out the play +6% TCU +2.5 pts
Q2 7:45 Holding on TCU, 10 yards +4% UNC +1.5 pts
Q2 3:31 False Start on TCU, 5 yards · pre-snap +1% UNC +0.5 pts
Q2 1:49 Illegal Kick on TCU, 1 yard 0% UNC +0.1 pts
Q2 0:19 Running Into the Kicker on North Carolina, 5 yards 0% TCU +0.1 pts
Q2 0:19 Holding on TCU, 10 yards, wiping out the play +3% UNC +1.4 pts
Q3 12:42 Unsportsmanlike Conduct on TCU, 15 yards +4% UNC +1.6 pts
Q3 6:30 Intentional Grounding on TCU, 0 yards 0% UNC 0.0 pts
Q3 2:11 Face Mask on TCU, 15 yards +6% UNC +1.6 pts
Q3 1:49 Unnecessary Roughness on TCU, 15 yards +6% UNC +1.6 pts
Q4 2:30 Delay of Game on North Carolina, 5 yards · pre-snap 0% TCU +0.3 pts
Q4 0:01 Offside on TCU, 5 yards · pre-snap 0% UNC +0.3 pts

When it happened

TCU’s chance of winning

As low as 0% and as high as 80%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while TCU was ahead in it, below while North Carolina was.
#WhenWhat happenedWin probability forNext drive
1 Q1 1:24 North Carolina converted 4th & 73rd & 4th downs · 35% expected +23% UNC UNC: Touchdown
2 Q3 5:39 North Carolina fumbled and TCU recoveredFumble bounces · loose balls are close to 50/50 +8% TCU UNC: Missed field goal
3 Q3 2:56 TCU was stopped on 4th & 13rd & 4th downs · 72% expected +14% UNC TCU: Turnover on downs
4 Q4 11:58 A. Burrell missed a 42-yard field goalKicks · 69% expected for him +10% TCU UNC: Turnover on downs
5 Q4 10:16 TCU converted 3rd & 93rd & 4th downs · 31% expected +9% TCU TCU: Turnover on downs
6 Q4 9:16 TCU fumbled and recovered itFumble bounces · loose balls are close to 50/50 +9% TCU TCU: Turnover on downs
7 Q4 7:46 TCU converted 4th & 23rd & 4th downs · 64% expected +11% TCU TCU: Turnover on downs
8 Q4 4:05 TCU was stopped on 4th & 23rd & 4th downs · 57% expected +20% UNC –

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

North Carolina 82% · TCU 18%

Final margin
North Carolina by 5
Luck in points
0.9 for TCU
Luck-adjusted margin
North Carolina by 5.9
Replay with same day's form
North Carolina 75% · TCU 25% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 1 2026 games · North Carolina · TCU

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