luckadjusted
CFB Week 4 · 2026

Week 1 2026 · September 5, 2026

Tulane at Duke, Week 1 2026: who deserved to win?

Duke beat Tulane 17–3, and the replays back it up: with the way both teams actually played, Duke wins 10 of 10.

Before kickoff Duke was a 73% favorite.

Final

Tulane Green Wave 3
Duke Blue Devils 17

September 5, 2026 · Wallace Wade Stadium · Closing line: Duke −9.5

Luck index +3 Duke about even · −3 Tulane

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Tulane wins 0, Duke wins 10.

  1. 1 TULN 6 DUKE 10
  2. 2 TULN 3 DUKE 13
  3. 3 TULN 0 DUKE 13
  4. 4 TULN 10 DUKE 26
  5. 5 TULN 3 DUKE 20
  6. 6 TULN 10 DUKE 30
  7. 7 TULN 3 DUKE 27
  8. 8 TULN 0 DUKE 26
  9. 9 TULN 3 DUKE 34
  10. 10 TULN 2 DUKE 40

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Tulane wins 3% of them, Duke 97%. The line is what actually happened: Duke by 14.

Show as a table
Final margin in the replaysShare of replays
Tulane by 17+0.1%
Tulane by 9–160.4%
Tulane by 1–82.1%
Level after regulation0.4%
Duke by 1–88.4%
Duke by 9–1615.6%
Duke by 17+73.0%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +9.5 points to Duke: the final margin was Duke by 14, without the luck Duke by 4.5. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • C. Salas, 32 yds missed · 84% expected
  • J. Courville, 43 yds missed · 67% expected
  • C. Salas, 22 yds made · 92% expected
  • J. Courville, 37 yds made · 77% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Tulane 14 for 99 yards, Duke 8 for 53 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 10:05 False Start on Duke, 5 yards · pre-snap +1% TULN +0.7 pts
Q1 0:19 False Start on Tulane, 5 yards · pre-snap +1% DUKE +0.6 pts
Q2 12:56 False Start on Tulane, 5 yards · pre-snap +1% DUKE +0.9 pts
Q2 2:56 False Start on Duke, 5 yards · pre-snap +1% TULN +0.7 pts
Q2 2:00 False Start on Tulane, 5 yards · pre-snap 0% DUKE +0.3 pts
Q3 14:51 Holding on Duke, 10 yards +2% TULN +1.3 pts
Q3 13:17 Pass Interference on Tulane, 3 yards +1% DUKE +1.2 pts
Q3 12:03 Holding on Tulane, 10 yards, wiping out the play +6% DUKE +3.1 pts
Q3 10:01 Offside on Tulane, 5 yards · pre-snap +1% DUKE +0.6 pts
Q3 9:47 Illegal Block on Tulane, 10 yards +1% DUKE +0.6 pts
Q3 7:42 Holding on Tulane, 10 yards, wiping out the play +3% DUKE +2.3 pts
Q3 7:19 False Start on Tulane, 5 yards · pre-snap +1% TULN +0.5 pts
Q3 4:32 Chop Block on Tulane, 9 yards +4% DUKE +2.5 pts
Q3 1:48 False Start on Duke, 5 yards · pre-snap 0% TULN +0.3 pts
Q4 12:08 Pass Interference on Tulane, 15 yards +4% DUKE +2.3 pts
Q4 5:41 False Start on Tulane, 5 yards · pre-snap 0% DUKE +0.6 pts
Q4 4:30 False Start on Duke, 5 yards · pre-snap 0% TULN +0.5 pts
Q4 4:30 False Start on Duke, 5 yards · pre-snap 0% DUKE +1.1 pts
Q4 4:16 False Start on Tulane, 2 yards · pre-snap 0% DUKE +0.6 pts
Q4 3:41 Pass Interference on Duke, 12 yards 0% TULN +0.5 pts
Q4 1:15 False Start on Duke, 6 yards · pre-snap +1% DUKE +0.1 pts
Q4 0:51 Holding on Tulane, 10 yards 0% DUKE +0.8 pts

When it happened

Duke’s chance of winning

Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Duke was ahead in it, below while Tulane was.
#WhenWhat happenedWin probability forNext drive
1 Q1 13:28 Duke converted 3rd & 93rd & 4th downs · 27% expected +4% DUKE DUKE: Touchdown
2 Q1 9:17 Duke converted 3rd & 123rd & 4th downs · 23% expected +4% DUKE DUKE: Touchdown
3 Q2 9:21 C. Salas missed a 32-yard field goalKicks · 84% expected for him +4% TULN DUKE: Turnover on downs
4 Q2 6:47 J. Courville missed a 43-yard field goalKicks · 67% expected for him +4% DUKE TULN: Punt
5 Q3 12:29 Duke fumbled and Tulane recoveredFumble bounces · loose balls are close to 50/50 +4% TULN DUKE: Punt
6 Q3 12:03 Holding on Tulane, 10 yards, wiping out the playJudgment calls +6% DUKE DUKE: Punt
7 Q3 4:32 Chop Block on Tulane, 9 yardsJudgment calls +4% DUKE DUKE: Punt
8 Q4 12:08 Pass Interference on Tulane, 15 yardsJudgment calls +4% DUKE DUKE: Touchdown

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Tulane 28% · Duke 72%

Final margin
Duke by 14
Luck in points
9.5 for Duke
Luck-adjusted margin
Duke by 4.5
Replay with same day's form
Tulane 3% · Duke 97% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 1 2026 games · Tulane · Duke

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