luckadjusted
CFB Week 4 · 2026

Week 3 2026 · September 19, 2026

Arizona State vs Kansas, Week 3 2026: who deserved to win?

Arizona State beat Kansas 24–17, a result the replays rarely give: with the way both teams actually played, Kansas wins 9 of 10. Luck ran its way: fumble bounces alone were worth 19 points of win probability to Arizona State.

Arizona State won on an off day: its offense played far below its usual level. In a fresh game against Kansas it would win 63% of the time; with this day’s form, 8%. The numbers

Before kickoff Arizona State was a 64% favorite. The biggest swing (Q2, 10:57 left): Return touchdown by Kansas, worth 13 points of win probability to Kansas.

Final

Arizona State Sun Devils 24
Kansas Jayhawks 17

September 19, 2026 · Wembley Stadium · Closing line: Arizona State −5.5

Luck index +92 Arizona State very lucky · −92 Kansas

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Arizona State wins 1, Kansas wins 9.

  1. 1 ASU 15 KU 10
  2. 2 ASU 17 KU 20
  3. 3 ASU 3 KU 10
  4. 4 ASU 10 KU 20
  5. 5 ASU 7 KU 21
  6. 6 ASU 3 KU 20
  7. 7 ASU 10 KU 31
  8. 8 ASU 0 KU 24
  9. 9 ASU 10 KU 38
  10. 10 ASU 0 KU 34

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

Arizona State won on an off day

Its offense played far below its usual level. In a fresh game against Kansas it would win 63% of the time; with this day’s form, 8%.

54 points apart for Arizona State: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Arizona State offenseEPA per play gained −0.22 +0.06 worse by 0.28
Arizona State defenseEPA per play allowed −0.10 +0.04 better by 0.13
Kansas offenseEPA per play gained −0.10 +0.11 worse by 0.21
Kansas defenseEPA per play allowed −0.22 +0.14 better by 0.35

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Arizona State wins 8% of them, Kansas 92%, counting the 2% still level after regulation as half each. The line is what actually happened: Arizona State by 7.

Show as a table
Final margin in the replaysShare of replays
Arizona State by 17+0.4%
Arizona State by 9–161.8%
Arizona State by 1–85.2%
Level after regulation2.4%
Kansas by 1–814.6%
Kansas by 9–1618.6%
Kansas by 17+57.0%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +3.0 points to Arizona State: the final margin was Arizona State by 7, without the luck Arizona State by 4. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • C. Smith, 39 yds made · 75% expected
  • M. Connington, 44 yds missed · 64% expected
  • M. Connington, 46 yds made · 60% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Arizona State 7 for 65 yards, Kansas 4 for 40 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 5:14 False Start on Arizona State, 5 yards · pre-snap +1% KU +0.6 pts
Q2 11:24 Holding on Arizona State, 10 yards +4% KU +1.9 pts
Q2 6:06 Illegal Formation on Arizona State, 5 yards, wiping out the play · pre-snap +4% KU +1.6 pts
Q2 3:21 Holding on Arizona State, 10 yards +2% KU +0.6 pts
Q3 11:20 False Start on Arizona State, 5 yards · pre-snap +1% KU +0.5 pts
Q3 10:22 Holding on Kansas, 10 yards +2% ASU +1.2 pts
Q3 10:07 Holding on Kansas, 10 yards, wiping out the play +6% ASU +3.0 pts
Q3 4:32 False Start on Kansas, 5 yards · pre-snap +3% ASU +1.2 pts
Q4 15:00 Personal Foul on Arizona State, 15 yards +3% KU +1.6 pts
Q4 6:01 Face Mask on Kansas, 15 yards +1% ASU +1.6 pts
Q4 4:36 Face Mask on Arizona State, 15 yards +1% KU +1.6 pts

When it happened

Kansas’s chance of winning

As low as 0% and as high as 53%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Kansas was ahead in it, below while Arizona State was.
#WhenWhat happenedWin probability forNext drive
1 Q2 12:51 Kansas fumbled and Arizona State recoveredFumble bounces · loose balls are close to 50/50 +5% ASU KU: Punt
2 Q2 10:57 Return touchdown by KansasSpecial teams +13% KU KU: Punt
3 Q3 10:07 Holding on Kansas, 10 yards, wiping out the playJudgment calls +6% ASU ASU: Punt
4 Q3 7:42 Kansas was stopped on 4th & 13rd & 4th downs · 71% expected +6% ASU KU: Missed field goal
5 Q3 5:46 Kansas converted 3rd & 83rd & 4th downs · 26% expected +5% KU KU: Missed field goal
6 Q3 3:25 M. Connington missed a 44-yard field goalKicks · 64% expected for him +5% ASU KU: Turnover
7 Q3 0:33 Arizona State was stopped on 4th & 13rd & 4th downs · 75% expected +5% KU ASU: Touchdown
8 Q4 13:34 Kansas fumbled and Arizona State recoveredFumble bounces · loose balls are close to 50/50 +8% ASU KU: Turnover

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Arizona State 71% · Kansas 29%

Final margin
Arizona State by 7
Luck in points
3.0 for Arizona State
Luck-adjusted margin
Arizona State by 4.0
Replay with same day's form
Arizona State 8% · Kansas 92% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 3 2026 games · Arizona State · Kansas

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