Week 3 2026 · September 19, 2026
North Carolina at Clemson, Week 3 2026: who deserved to win?
Clemson beat North Carolina 28–20, and the replays lean its way: with the same day's form, it wins 7 of 10.
Before kickoff Clemson was a 58% favorite. The biggest swing (Q4, 1:54 left): North Carolina was stopped on 4th & 1, worth 19 points of win probability to Clemson.
Final
| 20 | |
| 28 |
Replay with same day's form
Luck index +30 Clemson lucky · −30 North Carolina
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. North Carolina wins 3, Clemson wins 7.
- 1 UNC 36 CLEM 17
- 2 UNC 28 CLEM 19
- 3 UNC 20 CLEM 17
- 4 UNC 30 CLEM 33
- 5 UNC 6 CLEM 13
- 6 UNC 17 CLEM 27
- 7 UNC 27 CLEM 40
- 8 UNC 17 CLEM 35
- 9 UNC 20 CLEM 42
- 10 UNC 3 CLEM 35
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
North Carolina wins 30% of them, Clemson 70%, counting the 4% still level after regulation as half each. The line is what actually happened: Clemson by 8.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| North Carolina by 17+ | 6.6% |
| North Carolina by 9–16 | 8.3% |
| North Carolina by 1–8 | 14.1% |
| Level after regulation | 4.3% |
| Clemson by 1–8 | 20.1% |
| Clemson by 9–16 | 18.1% |
| Clemson by 17+ | 28.5% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
The kicks
How likely each kicker was to make that kick (his own record, the distance), and what happened.
- N. Hauser, 49 yds made · 57% expected
- A. Burrell, 47 yds missed · 58% expected
- A. Burrell, 33 yds made · 81% expected
- N. Hauser, 21 yds made · 95% expected
- N. Hauser, 22 yds made · 95% expected
- A. Burrell, 22 yds made · 91% expected
Penalties: North Carolina 5 for 43 yards, Clemson 4 for 25 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 14:56 | Illegal Block on Clemson, 5 yards | +1% UNC +0.3 pts |
| Q1 8:50 | Illegal Substitution on North Carolina, 5 yards · pre-snap | +1% CLEM +0.6 pts |
| Q1 8:31 | Pass Interference on North Carolina, 15 yards, wiping out the play | +9% CLEM +4.2 pts |
| Q1 1:34 | Holding on North Carolina, 10 yards, wiping out the play | +4% CLEM +2.6 pts |
| Q1 0:16 | Intentional Grounding on North Carolina, 8 yards | +1% CLEM +0.5 pts |
| Q3 10:43 | Delay of Game on North Carolina, 5 yards · pre-snap | +7% CLEM +4.4 pts |
| Q3 5:17 | Illegal Formation on Clemson, 5 yards · pre-snap | +5% UNC +1.3 pts |
| Q4 15:00 | Holding on Clemson, 10 yards | +4% UNC +1.1 pts |
| Q4 14:21 | False Start on Clemson, 5 yards · pre-snap | +4% UNC +0.8 pts |
When it happened
Clemson’s chance of winning
As low as 15% and as high as 100%. Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 8:31 | Pass Interference on North Carolina, 15 yards, wiping out the playJudgment calls | +9% CLEM | CLEM: Field goal |
| 2 | Q1 2:05 | North Carolina converted 3rd & 63rd & 4th downs · 37% expected | +6% UNC | UNC: Missed field goal |
| 3 | Q3 10:43 | Delay of Game on North Carolina, 5 yardsPre-snap flags | +7% CLEM | CLEM: Field goal |
| 4 | Q4 13:25 | Clemson was stopped on 3rd & 43rd & 4th downs · 47% expected | +6% UNC | CLEM: Punt |
| 5 | Q4 9:13 | North Carolina converted 4th & 13rd & 4th downs · 69% expected | +7% UNC | UNC: Field goal |
| 6 | Q4 5:01 | Clemson’s two-point try failed3rd & 4th downs · 46% expected | +7% UNC | CLEM: Touchdown |
| 7 | Q4 1:54 | North Carolina was stopped on 4th & 13rd & 4th downs · 75% expected | +19% CLEM | UNC: Turnover |
| 8 | Q4 1:00 | Clemson converted 3rd & 103rd & 4th downs · 26% expected | +12% CLEM | CLEM: End of game |
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
North Carolina 40% · Clemson 60%
- Final margin
- Clemson by 8
- Luck in points
- 5.9 for Clemson
- Luck-adjusted margin
- Clemson by 2.1
- Replay with same day's form
- North Carolina 30% · Clemson 70% unchanged: why
About these numbers
Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.
Methodology and validation · All Week 3 2026 games ·
North Carolina ·
Clemson
More from Week 3 2026
- Virginia Tech at Maryland VT 35–26 · replay 47% for the winner
- SMU at Louisville LOU 41–31 · replay 69% for the winner
- NC State at Vanderbilt VAN 35–31 · replay 77% for the winner
- Florida State at Alabama ALA 50–36 · replay 77% for the winner
- Miami at Wake Forest MIA 33–20 · replay 83% for the winner
- Syracuse at Pittsburgh PITT 27–13 · replay 88% for the winner
- Maine at Boston College BC 22–16 · replay 90% for the winner
- West Virginia vs Virginia WVU 38–27 · replay 93% for the winner
- Mercer at Georgia Tech GT 44–11 · replay 98% for the winner
- Stanford at Duke DUKE 35–7 · replay 99% for the winner
- Wagner at California CAL 49–7 · replay 100% for the winner
- Arizona State vs Kansas ASU 24–17 · replay 8% for the winner