luckadjusted
CFB Week 4 · 2026

Week 1 2025 · August 30, 2025

Old Dominion at Indiana, Week 1 2025: who deserved to win?

Indiana beat Old Dominion 27–14, and the replays lean its way: with the same day's form, it wins 6 of 10.

Before kickoff Indiana was a 94% favorite.

Final

Old Dominion Monarchs 14
Indiana Hoosiers 27

August 30, 2025 · Memorial Stadium (Bloomington, IN) · Closing line: Indiana −23.5

Luck index +39 Indiana lucky · −39 Old Dominion

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Old Dominion wins 4, Indiana wins 6.

  1. 1 ODU 28 IU 6
  2. 2 ODU 31 IU 17
  3. 3 ODU 35 IU 28
  4. 4 ODU 24 IU 21
  5. 5 ODU 21 IU 24
  6. 6 ODU 10 IU 17
  7. 7 ODU 21 IU 31
  8. 8 ODU 21 IU 34
  9. 9 ODU 10 IU 27
  10. 10 ODU 24 IU 50

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Old Dominion wins 39% of them, Indiana 61%, counting the 5% still level after regulation as half each. The line is what actually happened: Indiana by 13.

Show as a table
Final margin in the replaysShare of replays
Old Dominion by 17+7.5%
Old Dominion by 9–1610.0%
Old Dominion by 1–817.9%
Level after regulation4.9%
Indiana by 1–820.6%
Indiana by 9–1616.4%
Indiana by 17+22.6%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +5.3 points to Old Dominion: the final margin was Indiana by 13, without the luck Indiana by 18.3. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • N. Radicic, 22 yds made · 94% expected
  • N. Radicic, 52 yds missed · 52% expected
  • N. Radicic, 25 yds made · 92% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Old Dominion 7 for 55 yards, Indiana 3 for 25 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 0:41 False Start on Old Dominion, 5 yards · pre-snap +1% IU +1.0 pts
Q2 13:38 Personal Foul on Indiana, 15 yards +4% IU +4.2 pts
Q2 7:15 False Start on Old Dominion, 5 yards · pre-snap +1% IU +0.9 pts
Q2 5:57 Pass Interference on Old Dominion, 15 yards +2% IU +2.1 pts
Q2 3:51 Block Below the Waist on Old Dominion, 5 yards +4% IU +4.9 pts
Q2 2:25 Running Into the Kicker on Indiana, 5 yards 0% ODU +0.5 pts
Q3 15:00 False Start on Indiana, 5 yards · pre-snap 0% ODU +0.8 pts
Q3 10:43 Illegal Formation on Old Dominion, 5 yards · pre-snap 0% IU +0.8 pts
Q4 14:06 Unnecessary Roughness on Old Dominion, 15 yards 0% IU +1.6 pts
Q4 4:58 Offside on Old Dominion, 5 yards · pre-snap 0% IU +0.6 pts

When it happened

Indiana’s chance of winning

Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Indiana was ahead in it, below while Old Dominion was.
#WhenWhat happenedWin probability forNext drive
1 Q1 0:41 False Start on Old Dominion, 5 yardsPre-snap flags +1% IU IU: Field goal
2 Q1 0:30 Old Dominion was stopped on 3rd & 93rd & 4th downs · 30% expected +2% IU ODU: End of half
3 Q2 13:38 Personal Foul on Indiana, 15 yardsJudgment calls +4% IU ODU: Punt
4 Q2 8:45 Old Dominion converted 3rd & 63rd & 4th downs · 39% expected +2% ODU ODU: Punt
5 Q2 5:57 Pass Interference on Old Dominion, 15 yardsJudgment calls +2% IU IU: Punt
6 Q2 4:28 Indiana was stopped on 3rd & 33rd & 4th downs · 57% expected +1% ODU IU: Punt
7 Q2 3:51 Block Below the Waist on Old Dominion, 5 yardsJudgment calls +4% IU IU: Touchdown
8 Q2 3:36 Indiana converted 3rd & 53rd & 4th downs · 37% expected +1% IU IU: Missed field goal

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Old Dominion 0% · Indiana 100%

Final margin
Indiana by 13
Luck in points
5.3 for Old Dominion
Luck-adjusted margin
Indiana by 18.3
Replay with same day's form
Old Dominion 39% · Indiana 61% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 1 2025 games · Old Dominion · Indiana

More from Week 1 2025

Every week 1 game, 2025