luckadjusted
CFB Week 4 · 2026

Week 11 2025 · November 5, 2025

Kent State at Ball State, Week 11 2025: who deserved to win?

Ball State beat Kent State 17–13, but the replays call it close to a coin flip: with the way both teams played, Ball State wins 4 of 10. Luck ran its way: pre-snap flags alone were worth 26 points of win probability to Ball State.

Before kickoff Ball State was a 58% favorite. The biggest swing (Q4, 3:45 left): Kent State was stopped on 4th & 1, worth 24 points of win probability to Ball State.

Final

Kent State Golden Flashes 13
Ball State Cardinals 17

November 5, 2025 · Scheumann Stadium · Closing line: Ball State −3

Luck index +60 Ball State lucky · −60 Kent State

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Kent State wins 6, Ball State wins 4.

  1. 1 KENT 21 BALL 0
  2. 2 KENT 35 BALL 20
  3. 3 KENT 26 BALL 14
  4. 4 KENT 10 BALL 0
  5. 5 KENT 13 BALL 7
  6. 6 KENT 3 BALL 0
  7. 7 KENT 7 BALL 10
  8. 8 KENT 2 BALL 7
  9. 9 KENT 3 BALL 12
  10. 10 KENT 7 BALL 23

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

How 4,000 replays ended

Kent State wins 60% of them, Ball State 40%, counting the 7% still level after regulation as half each. The line is what actually happened: Ball State by 4.

Show as a table
Final margin in the replaysShare of replays
Kent State by 17+14.5%
Kent State by 9–1621.0%
Kent State by 1–823.8%
Level after regulation6.6%
Ball State by 1–819.0%
Ball State by 9–1610.5%
Ball State by 17+4.6%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +11.3 points to Ball State: the final margin was Ball State by 4, without the luck Kent State by 7.3. Luck shares are the fitted ones (how much of each kind is luck).

The kicks

How likely each kicker was to make that kick (his own record, the distance), and what happened.

  • D. Pippin, 25 yds made · 91% expected
  • W. Hryszko, 40 yds missed · 71% expected
  • W. Hryszko, 39 yds made · 72% expected
  • D. Pippin, 50 yds missed · 54% expected
  • W. Hryszko, 28 yds made · 87% expected
  • D. Pippin, 50 yds missed · 53% expected
Bar: expected chance of a make. Filled dot: made. Open dot: missed or blocked.

Penalties: Kent State 9 for 73 yards, Ball State 4 for 40 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 13:53 Unsportsmanlike Conduct on Kent State, 13 yards +3% BALL +1.5 pts
Q1 4:22 Holding on Ball State, 10 yards, wiping out the play +5% KENT +2.4 pts
Q1 4:22 Offside on Kent State, 5 yards · pre-snap +7% BALL +3.5 pts
Q2 7:52 False Start on Kent State, 5 yards · pre-snap +2% BALL +0.7 pts
Q2 7:24 Delay of Game on Kent State, 5 yards · pre-snap +1% BALL +0.4 pts
Q2 4:47 Offside on Kent State, 5 yards · pre-snap +2% BALL +1.1 pts
Q2 2:32 False Start on Ball State, 5 yards · pre-snap +1% BALL +0.5 pts
Q3 4:42 Unsportsmanlike Conduct on Kent State, 15 yards +1% KENT +1.1 pts
Q3 3:07 Offside on Kent State, 5 yards · pre-snap +9% BALL +2.7 pts
Q3 1:50 Unsportsmanlike Conduct on Ball State, 15 yards +3% KENT +0.9 pts
Q4 12:16 Illegal Formation on Kent State, 5 yards · pre-snap +4% BALL +1.0 pts
Q4 9:11 Holding on Ball State, 10 yards +9% KENT +1.6 pts
Q4 7:02 Personal Foul on Kent State, 15 yards +9% BALL +1.6 pts

When it happened

Ball State’s chance of winning

As low as 22% and as high as 100%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Ball State was ahead in it, below while Kent State was.
#WhenWhat happenedWin probability forNext drive
1 Q3 3:07 Offside on Kent State, 5 yardsPre-snap flags +9% BALL BALL: Missed field goal
2 Q3 0:35 D. Pippin missed a 50-yard field goalKicks · 54% expected for him, 0 of 0 from 45+ before +9% KENT BALL: Punt
3 Q4 9:11 Holding on Ball State, 10 yardsJudgment calls +9% KENT KENT: Turnover on downs
4 Q4 7:02 Personal Foul on Kent State, 15 yardsJudgment calls +9% BALL BALL: Missed field goal
5 Q4 5:11 D. Pippin missed a 50-yard field goalKicks · 53% expected for him, 0 of 1 from 45+ before +13% KENT BALL: Touchdown
6 Q4 3:45 Kent State was stopped on 4th & 13rd & 4th downs · 73% expected +24% BALL KENT: Turnover on downs
7 Q4 1:53 Ball State converted 4th & 23rd & 4th downs · 61% expected +18% BALL BALL: End of game
8 Q4 0:14 Kent State was stopped on 4th & 13rd & 4th downs · 72% expected +10% BALL –

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Kent State 82% · Ball State 18%

Final margin
Ball State by 4
Luck in points
11.3 for Ball State
Luck-adjusted margin
Kent State by 7.3
Replay with same day's form
Kent State 60% · Ball State 40% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 11 2025 games · Kent State · Ball State

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Every week 11 game, 2025