luckadjusted
CFB Week 4 · 2026

Week 3 2025 · September 13, 2025

Old Dominion at Virginia Tech, Week 3 2025: who deserved to win?

Old Dominion beat Virginia Tech 45–26, and the replays back it up: with the way both teams actually played, Old Dominion wins 9 of 10.

An off day for Virginia Tech: its offense and defense both played far below their usual level. In a fresh game against Old Dominion it would win 44% of the time; with this day’s form, 12%. The numbers

Before kickoff Virginia Tech was a 64% favorite.

Final

Old Dominion Monarchs 45
Virginia Tech Hokies 26

September 13, 2025 · Lane Stadium · Closing line: Virginia Tech −5.5

Luck index +12 Old Dominion about even · −12 Virginia Tech

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Old Dominion wins 9, Virginia Tech wins 1.

  1. 1 ODU 56 VT 14
  2. 2 ODU 63 VT 30
  3. 3 ODU 45 VT 17
  4. 4 ODU 55 VT 31
  5. 5 ODU 55 VT 34
  6. 6 ODU 35 VT 20
  7. 7 ODU 45 VT 33
  8. 8 ODU 38 VT 31
  9. 9 ODU 52 VT 48
  10. 10 ODU 37 VT 44

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Virginia Tech

Its offense and defense both played far below their usual level. In a fresh game against Old Dominion it would win 44% of the time; with this day’s form, 12%.

31 points apart for Virginia Tech: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Old Dominion offenseEPA per play gained +0.46 +0.11 better by 0.35
Old Dominion defenseEPA per play allowed −0.22 +0.07 better by 0.29
Virginia Tech offenseEPA per play gained −0.22 +0.06 worse by 0.27
Virginia Tech defenseEPA per play allowed +0.46 +0.10 worse by 0.36

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Old Dominion wins 88% of them, Virginia Tech 12%, counting the 1% still level after regulation as half each. The line is what actually happened: Old Dominion by 19.

Show as a table
Final margin in the replaysShare of replays
Old Dominion by 17+50.9%
Old Dominion by 9–1617.1%
Old Dominion by 1–818.8%
Level after regulation1.0%
Virginia Tech by 1–87.0%
Virginia Tech by 9–163.6%
Virginia Tech by 17+1.6%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +6.6 points to Old Dominion: the final margin was Old Dominion by 19, without the luck Old Dominion by 12.4. Luck shares are the fitted ones (how much of each kind is luck).

Penalties: Old Dominion 7 for 64 yards, Virginia Tech 11 for 108 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 12:18 Delay of Game on Virginia Tech, 5 yards · pre-snap +1% ODU +0.6 pts
Q1 6:37 Illegal Use of Hands on Virginia Tech, 6 yards +1% ODU +0.7 pts
Q1 6:25 Penalty on Virginia Tech, 8 yards +1% ODU +0.5 pts
Q2 14:42 Face Mask on Virginia Tech, 15 yards +2% ODU +0.8 pts
Q2 6:39 Penalty on Virginia Tech, 9 yards +1% ODU +0.6 pts
Q2 4:31 Delay of Game on Old Dominion, 5 yards · pre-snap 0% VT +0.4 pts
Q2 2:14 Penalty on Virginia Tech, 15 yards 0% ODU +1.6 pts
Q2 1:35 Face Mask on Virginia Tech, 15 yards +2% ODU +1.9 pts
Q2 0:53 Penalty on Virginia Tech, 15 yards +1% ODU +0.9 pts
Q3 14:48 Personal Foul on Old Dominion, 14 yards +1% VT +1.6 pts
Q3 9:18 Holding on Virginia Tech, 10 yards 0% ODU +1.5 pts
Q3 8:26 False Start on Virginia Tech, 5 yards · pre-snap 0% ODU +0.5 pts
Q3 8:26 False Start on Virginia Tech, 5 yards · pre-snap 0% ODU +0.4 pts
Q3 7:31 Holding on Old Dominion, 10 yards 0% VT +1.8 pts
Q4 8:59 Holding on Old Dominion, 10 yards 0% VT +1.2 pts
Q4 7:02 Unsportsmanlike Conduct on Old Dominion, 0 yards 0% VT 0.0 pts
Q4 5:30 Face Mask on Old Dominion, 15 yards 0% VT +3.4 pts
Q4 2:43 Holding on Old Dominion, 10 yards 0% VT +1.8 pts

When it happened

Virginia Tech’s chance of winning

As low as 0% and as high as 70%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while Virginia Tech was ahead in it, below while Old Dominion was.
#WhenWhat happenedWin probability forNext drive
1 Q1 13:44 Old Dominion was stopped on 3rd & 23rd & 4th downs · 71% expected +4% VT ODU: Punt
2 Q1 12:18 Virginia Tech was stopped on 3rd & 63rd & 4th downs · 42% expectedDelay of Game on Virginia Tech, 5 yardsPre-snap flags +4% ODU VT: Punt
3 Q1 9:37 Virginia Tech was stopped on 3rd & 103rd & 4th downs · 31% expected +2% ODU VT: Punt
4 Q1 1:03 Virginia Tech converted 3rd & 113rd & 4th downs · 29% expected +7% ODU VT: Turnover
5 Q2 14:52 Old Dominion converted 3rd & 63rd & 4th downs · 46% expected +4% ODU ODU: Touchdown
6 Q2 14:42 Face Mask on Virginia Tech, 15 yardsJudgment calls +2% ODU ODU: Touchdown
7 Q2 9:22 Old Dominion converted 3rd & 83rd & 4th downs · 40% expected +4% ODU ODU: Touchdown
8 Q2 1:35 Old Dominion was stopped on 4th & 83rd & 4th downs · 39% expectedFace Mask on Virginia Tech, 15 yardsJudgment calls +2% ODU ODU: Touchdown

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Old Dominion 99% · Virginia Tech 1%

Final margin
Old Dominion by 19
Luck in points
6.6 for Old Dominion
Luck-adjusted margin
Old Dominion by 12.4
Replay with same day's form
Old Dominion 88% · Virginia Tech 12% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 3 2025 games · Old Dominion · Virginia Tech

More from Week 3 2025

Every week 3 game, 2025