luckadjusted
CFB Week 4 · 2026

Week 8 2025 · October 18, 2025

Old Dominion at James Madison, Week 8 2025: who deserved to win?

James Madison beat Old Dominion 63–27, and the replays back it up: with the way both teams actually played, James Madison wins 9 of 10. Old Dominion had the bounces: fumble bounces alone were worth 20 points of win probability to Old Dominion.

An off day for Old Dominion: its defense played far below its usual level. In a fresh game against James Madison it would win 41% of the time; with this day’s form, 10%. The numbers

Before kickoff James Madison was a 58% favorite. The biggest swing (Q1, 14:54 left): Return touchdown by Old Dominion, worth 48 points of win probability to Old Dominion.

Final

Old Dominion Monarchs 27
James Madison Dukes 63

October 18, 2025 · Bridgeforth Stadium · Closing line: James Madison −3

Luck index +10 James Madison about even · −10 Old Dominion

Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works

Ten replays. Old Dominion wins 1, James Madison wins 9.

  1. 1 ODU 34 JMU 28
  2. 2 ODU 35 JMU 38
  3. 3 ODU 34 JMU 41
  4. 4 ODU 30 JMU 41
  5. 5 ODU 35 JMU 49
  6. 6 ODU 45 JMU 63
  7. 7 ODU 21 JMU 43
  8. 8 ODU 7 JMU 35
  9. 9 ODU 9 JMU 42
  10. 10 ODU 13 JMU 56

Three other ways to ask

Each answers a different question, so none of them replaces the replay above.

The closing betting line, turned into a probability. What everyone knew before the game.

The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.

Every kick, fumble bounce, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.

An off day for Old Dominion

Its defense played far below its usual level. In a fresh game against James Madison it would win 41% of the time; with this day’s form, 10%.

30 points apart for Old Dominion: the gap is how differently this game went from what the two teams usually are.

UnitThis gameUsual levelBetter or worse than usual
Old Dominion offenseEPA per play gained +0.43 +0.14 better by 0.29
Old Dominion defenseEPA per play allowed +0.54 +0.04 worse by 0.50
James Madison offenseEPA per play gained +0.54 +0.07 better by 0.47
James Madison defenseEPA per play allowed +0.43 −0.03 worse by 0.46

EPA (expected points added) per play on competitive snaps, turnovers left out because they are valued as luck. Usual level: the team’s earlier games this season plus half of last season, pulled toward the league average. One team’s defense and the other team’s offense are the same snaps, so one game can’t fully say whose day it was; it shows how far this one was from both teams’ norms.

How 4,000 replays ended

Old Dominion wins 10% of them, James Madison 90%, counting the 1% still level after regulation as half each. The line is what actually happened: James Madison by 36.

Show as a table
Final margin in the replaysShare of replays
Old Dominion by 17+0.8%
Old Dominion by 9–162.5%
Old Dominion by 1–86.8%
Level after regulation0.5%
James Madison by 1–812.5%
James Madison by 9–1618.0%
James Madison by 17+58.9%

Where the luck was

What the luck was worth

Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.

Swings add up across a game, so in one that went back and forth they can pass 100%. On the scoreboard the same luck was worth +4.9 points to James Madison: the final margin was James Madison by 36, without the luck James Madison by 31.1. Luck shares are the fitted ones (how much of each kind is luck).

Penalties: Old Dominion 4 for 28 yards, James Madison 4 for 40 yards

Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count toward luck, pre-snap fouls mostly don’t. How calls are valued

WhenFlagWin probability for
Q1 11:47 Holding on Old Dominion, 10 yards +1% JMU +0.6 pts
Q1 11:20 Offside on James Madison, 5 yards · pre-snap +1% ODU +0.7 pts
Q1 2:15 Pass Interference on James Madison, 15 yards +2% ODU +0.8 pts
Q2 13:04 Targeting on Old Dominion, 3 yards +2% JMU +0.9 pts
Q2 12:17 False Start on James Madison, 5 yards · pre-snap +3% ODU +1.1 pts
Q2 8:15 Holding on Old Dominion, 10 yards +1% JMU +0.6 pts
Q2 1:13 False Start on Old Dominion, 5 yards · pre-snap 0% JMU +0.1 pts
Q4 8:23 Personal Foul on James Madison, 15 yards 0% ODU +1.9 pts

When it happened

James Madison’s chance of winning

As low as 27% and as high as 100%. Numbers mark the biggest luck moments, listed below.

Our in-game win probability: the score, the value of the possession and the time left, starting from the betting line. Overtime has no clock and is drawn at a fixed width. Shaded above the middle while James Madison was ahead in it, below while Old Dominion was.
#WhenWhat happenedWin probability forNext drive
1 Q1 14:54 James Madison fumbled and Old Dominion recoveredFumble bounces · loose balls are close to 50/50Return touchdown by Old DominionSpecial teams +48% ODU JMU: Touchdown
2 Q1 6:36 James Madison converted 3rd & 83rd & 4th downs · 35% expected +5% JMU JMU: Punt
3 Q1 4:45 James Madison was stopped on 3rd & 83rd & 4th downs · 35% expected +3% ODU JMU: Punt
4 Q2 10:41 Old Dominion converted 3rd & 53rd & 4th downs · 43% expected +4% ODU ODU: Touchdown
5 Q2 1:34 Old Dominion fumbled and recovered itFumble bounces · loose balls are close to 50/50 +5% ODU ODU: Punt
6 Q3 8:27 James Madison converted 3rd & 123rd & 4th downs · 27% expected +6% JMU JMU: Touchdown
7 Q3 6:52 James Madison was stopped on 3rd & 113rd & 4th downs · 29% expected +3% ODU JMU: Touchdown
8 Q3 5:06 James Madison converted 3rd & 53rd & 4th downs · 46% expected +3% JMU JMU: Touchdown

Adjust the assumptions

Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.

Only coin-flips re-rolled

Old Dominion 0% · James Madison 100%

Final margin
James Madison by 36
Luck in points
4.9 for James Madison
Luck-adjusted margin
James Madison by 31.1
Replay with same day's form
Old Dominion 10% · James Madison 90% unchanged: why
How much of each is luck?

0% treats it as skill, 100% as pure luck. The tick is our fit.

What counts

None by default: our tests measured no carryover after a lucky break. Slide it up to count a break for more than its own swing. Why

Flip a play

Force the other outcome, in this game and in every replay: a made kick becomes a miss, a stop becomes a conversion, a flag goes the other way.

About these numbers

Play-by-play and expected points from CollegeFootballData.com via cfbfastR; win probability from our own model of the score, the possession and the betting line; kicks valued against each kicker’s own record. College play-by-play has no charting of drops or interception-worthy throws and no injury reports, so those kinds of luck aren’t counted here.

Methodology and validation · All Week 8 2025 games · Old Dominion · James Madison

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