Week 3 2026 · September 27, 2026
Seahawks at Commanders, Week 3 2026: who deserved to win?
The Commanders beat the Seahawks 33–31, but the replays lean toward the Seahawks: they take 7 of 10 with the same day's form.
Before kickoff the Seahawks were 74% favorites. The biggest swing (Q4, 4:09 left): Return touchdown by the Commanders, worth 30 points of win probability to the Commanders.
Final
| 31 | |
| 33 |
Replay with same day's form
Luck index +74 Commanders very lucky · −74 Seahawks
Each team’s own plays from this game, resampled into new drives 4,000 times: with the way both teams actually played, how often does this performance win? How the replay works
Ten replays. Seahawks win 7, Commanders win 3.
- 1 SEA 30 WAS 0
- 2 SEA 45 WAS 23
- 3 SEA 33 WAS 17
- 4 SEA 22 WAS 10
- 5 SEA 44 WAS 36
- 6 SEA 27 WAS 22
- 7 SEA 22 WAS 20
- 8 SEA 24 WAS 27
- 9 SEA 24 WAS 33
- 10 SEA 30 WAS 47
Your call
Did the Commanders earn it, or get lucky?
Three other ways to ask
Each answers a different question, so none of them replaces the replay above.
Before kickoff
The closing betting line, turned into a probability. What everyone knew before the game.
Same teams, fresh game
The line plus what this game showed, weighted by how much one game can tell. It stays close to the line because one game says little.
Only coin-flips re-rolled
Every kick, fumble bounce, drop, conversion and judgment call redrawn; everything else fixed. The narrowest view of luck.
How 4,000 replays ended
Seahawks win 74% of them, Commanders 26%, counting the 3% still level after regulation as half each. The line is what actually happened: Commanders by 2.
Show as a table
| Final margin in the replays | Share of replays |
|---|---|
| Seahawks by 17+ | 28.0% |
| Seahawks by 9–16 | 20.3% |
| Seahawks by 1–8 | 22.4% |
| Level after regulation | 3.5% |
| Commanders by 1–8 | 14.9% |
| Commanders by 9–16 | 7.5% |
| Commanders by 17+ | 3.4% |
Where the luck was
What the luck was worth
Every lucky and unlucky play, weighted by the moment it happened: its swing in win probability, added up by kind. A missed kick in a decided game counts for nothing; the same kick at the end of a tie game can be most of a win.
The kicks
How likely each kicker was to make that kick (his own record, the distance and the weather), and what happened.
- J. Myers, 57 yds made · 62% expected
- D. Stevens, 57 yds made · 57% expected
- D. Stevens, 36 yds made · 91% expected
- Extra point missed · 75% expected
Penalties: Seahawks 8 for 53 yards, Commanders 9 for 57 yards
Every accepted flag, in order, and what it did to the helped team’s chance of winning at that moment, including any play it wiped out (points on the scoreboard in grey). A flag in a decided game is worth nothing; one at the turn of a close game can be worth most of a win. Judgment calls count half toward luck; pre-snap fouls, which repeat, don’t count. How calls are valued
| When | Flag | Win probability for |
|---|---|---|
| Q1 12:51 | Delay of Game on the Seahawks, 5 yards · pre-snap | 0% WAS +0.4 pts |
| Q1 6:14 | False Start on the Commanders, 5 yards · pre-snap | 0% SEA +0.6 pts |
| Q1 5:13 | Defensive Pass Interference on the Seahawks (Josh Jobe), 14 yards | +1% WAS +1.3 pts |
| Q1 4:26 | Illegal Formation on the Commanders, 5 yards, wiping out the play · pre-snap | +10% SEA +5.0 pts |
| Q2 14:22 | Defensive Pass Interference on the Commanders (Quan Martin), 2 yards | +3% SEA +0.7 pts |
| Q2 12:37 | False Start on the Commanders (John Bates), 5 yards · pre-snap | +2% SEA +0.6 pts |
| Q2 11:19 | False Start on the Seahawks (AJ Barner), 5 yards · pre-snap | +3% WAS +0.5 pts |
| Q2 1:08 | False Start on the Seahawks (Jaxon Smith-Njigba), 5 yards · pre-snap | +1% WAS +0.4 pts |
| Q3 10:43 | Kickoff Out of Bounds on the Commanders (Drew Stevens), 0 yards · pre-snap | 0% SEA 0.0 pts |
| Q3 9:25 | Defensive Holding on the Commanders (Mike Sainristil), 5 yards | +1% SEA +0.9 pts |
| Q3 2:34 | Illegal Shift on the Commanders, 5 yards · pre-snap | +1% SEA +0.7 pts |
| Q3 0:34 | False Start on the Seahawks (Jaxon Smith-Njigba), 4 yards · pre-snap | +3% WAS +0.8 pts |
| Q4 14:19 | Unnecessary Roughness on the Commanders (K'Lavon Chaisson), 15 yards | +4% SEA +0.7 pts |
| Q4 11:53 | Kickoff Short of Landing Zone on the Seahawks (Jason Myers), 0 yards · pre-snap | 0% WAS 0.0 pts |
| Q4 10:35 | Unnecessary Roughness on the Seahawks (AJ Finley), 15 yards | +10% WAS +2.3 pts |
| Q4 4:24 | Illegal Formation on the Seahawks, 5 yards · pre-snap | +7% WAS +0.6 pts |
| Q4 4:09 | Unsportsmanlike Conduct on the Commanders, 15 yards | +5% SEA +1.4 pts |
Seahawks penalties, every game · Commanders penalties, every game · All teams, 2026
When it happened
Commanders’ chance of winning
Numbers mark the biggest luck moments, listed below.
| # | When | What happened | Win probability for | Next drive |
|---|---|---|---|---|
| 1 | Q1 11:06 | The Seahawks fumbled and the Commanders recoveredFumble bounces · loose balls are close to 50/50 | +7% WAS | SEA: Punt |
| 2 | Q1 4:26 | Illegal Formation on the Commanders, 5 yards, wiping out the playPre-snap flags | +10% SEA | SEA: Touchdown |
| 3 | Q2 1:51 | The Seahawks were stopped on 4th & 23rd & 4th downs · 54% expected | +8% WAS | SEA: Field goal |
| 4 | Q4 10:35 | Unnecessary Roughness on the Seahawks (AJ Finley), 15 yardsJudgment calls · 2 flags in 525 snaps before, position avg 1 per 461 | +10% WAS | WAS: Field goal |
| 5 | Q4 8:40 | The Commanders converted 4th & 13rd & 4th downs · 74% expected | +7% WAS | WAS: Field goal |
| 6 | Q4 4:24 | Illegal Formation on the Seahawks, 5 yardsPre-snap flags | +7% WAS | WAS: Opp touchdown |
| 7 | Q4 4:09 | The Seahawks threw an interception-worthy pass, and it was pickedInterceptions · defenses catch 54% of interception-worthy throwsUnsportsmanlike Conduct on the Commanders, 15 yardsJudgment callsReturn touchdown by the CommandersSpecial teams | +30% WAS | SEA: Touchdown |
| 8 | Q4 1:55 | The Commanders converted 3rd & 93rd & 4th downs · 29% expected | +9% WAS | WAS: End of game |
Missing players
Key players (usually on the field for half the snaps or more) who missed this game or part of it, valued by position and quality. The same players are missing in every replay, so this counts as luck in points only.
- Jayden Daniels (WAS QB), out, replaced by m.mariota · 2.2 pts
- Laremy Tunsil (WAS T), out (IR) · 1.1 pts
- Nick Cross (WAS S), out · 0.4 pts
- Frankie Luvu (WAS LB), out · 0.3 pts
- Julian Love (SEA S), out · 0.5 pts
- Anthony Bradford (SEA G), out (IR) · 0.3 pts
- Zach Charbonnet (SEA RB), out (IR) · 0.3 pts
Adjust the assumptions
Disagree with how much of a fumble bounce or a pass interference call is luck? Change it and the coin-flip replay reruns in your browser.
Only coin-flips re-rolled
Seahawks 17% · Commanders 83%
- Final margin
- Commanders by 2
- Luck in points
- 5.8 for the Seahawks
- Luck-adjusted margin
- Commanders by 7.8
- Replay with same day's form
- Seahawks 74% · Commanders 26% unchanged: why
About these numbers
Play-by-play and win probability from nflfastR via nflverse; kicks valued against each kicker’s own record; drops and interception-worthy throws from FTN charting; injuries from snap counts and injury reports.
Methodology and validation · All Week 3 2026 games ·
Seahawks ·
Commanders
More from Week 3 2026
- Falcons at Packers ATL 35–14 · replay 92% for the winner
- Panthers at Browns CLE 21–18 · replay 9% for the winner
- Bengals at Steelers PIT 30–27 · replay 65% for the winner
- Texans at Colts IND 19–17 · replay 25% for the winner
- Chiefs at Dolphins KC 24–10 · replay 97% for the winner
- Chargers at Bills BUF 24–16 · replay 70% for the winner
- Patriots at Jaguars JAX 35–6 · replay 93% for the winner
- Jets at Lions DET 31–24 · replay 92% for the winner
- Titans at Giants NYG 12–7 · replay 82% for the winner
- Cardinals at 49ers SF 36–30 · replay 92% for the winner
- Vikings at Buccaneers MIN 23–16 · replay 74% for the winner
- Ravens vs Cowboys BAL 34–31 · replay 75% for the winner
- Raiders at Saints LV 35–27 · replay 47% for the winner
- Rams at Broncos DEN 30–26 · replay 7% for the winner
- Eagles at Bears CHI 27–7 · replay 95% for the winner